Updated to 1.2
The Lich - Now a force to be reckoned with. Summons undead, shoots undeath bolts, creates poison cloud lines, and shoot slow homing undeath bolts. Passively applies the
decay codition as long as it sees the party. Cannot be square danced as easily now
The Archlich - A stronger version of the regular Lich. In addition to what I said before, it has an energy shield, a higher chance to shoot homing bolts with its base attack, and will release an undeath nova every now and then which has a chance to inflict the
atrophy condition.
Decay reduces a champions vitality by 20%
Atrophy deals 10% of the champions remaining health as damage every tick.
The Omnispawner - An easy to use object that spawns the object (set by the maker) every interval (set by the maker) in a certain radius around it.(set by the maker) (See sword rain pick in previous post)
Full Changelog
Code: Select all
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---------- v1.2 - The Lich and the Archlich ----------
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Changes
Added vanilla Scavenger material definitions to the mods scavenger.lua
Removed grimrock1_material.lua from zim_init.lua
Added Human Knight block sound definition to human_knight.lua
Removed warden.lua from zim_init.lua
Added zim_spells.lua to zim_init.lua
Removed hand particles from the Lich
Added freeze fixes to monsters using material overrides
Revamped the Lich
Fixed Scavenger Queen egg laying animation speed lingering to the getting hit from the front left animation
Monsters
Added Firetoad
Added Archlich
Added an elevation bound Viper Root
Vampires now drow vampire dust
Hellhounds now drop warg fangs
Misc
Added the omnispawner
Dungeon
Added a floor pit frame
Added a modified trap door
Items
Added a small pouch model
Defined base material item
Added Vampire Dust, Zarchton Scales, Warg Fangs, and Ogre Heart
Spells
Added Stone Spikes
Added Frostfire
Added Sleep (bolt + blast)