Stolen from Reddit (http://www.reddit.com/r/grimrock)Jaelus wrote:It would be nice to see a spoiler free-ish list (no scroll locations or runes) of the spells and how many rank of each skill they require to cast, just for magic-user skill planning purposes.
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Air Spells
Name: Shock
Reqs: Air Magic 1
Sign: Air
Info: Conjures a blast of electricity that deals shock damage to all foes directly in front of you.
Name: Invisibility
Reqs: Air Magic 3, Concentration 2
Sign: Air, Physicality, Balance, Death
Info: Turns yourself and your friends invisible.
Name: Shock Shield
Reqs: Air Magic 3, Concentration 3
Sign: Balance, Life, Air, Physicality, Balance
Info: Creates a magical shield reducing shock damage against the party.
Name: Lightning Bolt
Reqs: Air Magic 4
Sign: Spirituality, Balance, Life, Air
Info: You channel the power of storms through your hands.
Earth Spells
Name: Poison Cloud
Reqs: Earth Magic 1
Sign: Earth
Info: Summon a toxic cloud of poison that deals damage over time.
Name: Poison Bolt
Reqs: Earth Magic 2
Sign: Earth, Death, Ice, Physicality, Air
Info: A sizzling venomous bolt of poison shoots from your hands.
Name: Poison Shield
Reqs: Earth Magic 3, Concentration 3
Sign: Balance, Death, Earth, Spirituality, Balance
Info: Creates a magical shield reducing poison damage against the party.
Fire Spells
Name: Fireburst
Reqs: Fire Magic 1
Sign: Fire
Info: Conjures a blast of fire that deals fire damage to all foes directly in front of you.
Name: Fireball
Reqs: Fire Magic 3, Air Magic 1
Sign: Fire, Life, Air, Physicality
Info: A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.
Name: Fireshield
Reqs: Fire Magic 3, Concentration 3
Sign: Balance, Life, Fire, Spirituality, Balance
Info: Creates a magical shield reducing fire damage against the party
Name: Meteor Storm
Reqs: Fire Magic 3, Air Magic 3
Sign: Fire, Spirituality, Balance, Physicality, Air
Info: Unleashes a devastating storm of meteors on your foes.
Water Spells
Name: Ice Shards
Reqs: Water Magic 1, Earth Magic 1
Sign: Earth, Death, Ice
Info: Deathly sharp spikes of ice thrust from the ground hitting your opponents in a line. Every point in Water Magic increases the spell's range by one.
Name: Dispel
Reqs: Water Magic 1, Concentration 1
Sign: Fire, Life, Air, Physicality, Balance, Spirituality, Earth, Death, Ice
Info: Shoots a ray that damages elementals.
Name: Frostbolt
Reqs: Water Magic 3, Air Magic 1
Sign: Air, Physicality, Ice
Info: You hurl a bolt of ice death dealing ranged damage and freezing your opponents. Every point in Water Magic increases the probability and duration of the freezing effect.
Name: Frost Shield
Reqs: Water Magic 3, Concentration 3
Sign: Balance, Death, Ice, Physicality, Balance
Info: Creates a magical shield reducing cold damage against the party.
Utility Spells
Name: Shield
Reqs: Concentration 1
Sign: Spirituality, Balance, Protection
Info: Creates a magical shield around you. The shield protects from physical damage by increasing your Protection by 25. Every point in concentration skill increases spell's duration by 10 seconds.
Name: Darkness
Reqs: Concentration 2
Sign: Death, Balance
Info: Negates all magical and non-magical light sources carried by your party.
Name: Light
Reqs: Concentration 2
Sign: Light, Balance
Info: Conjures a dancing ball of light that illuminates your path.
Name: Force Field
Reqs: Concentration 2
Sign: Fire, Light, Air, Physicality, Ice, Death, Earth, Spirituality, Fire
Info: Creates a magical barrier that blocks all movement. Every point in Concentration increases spell's duration by 2 seconds.
Name: Darkbolt
Reqs: Concentration 3
Sign: Death, Balance, Spirituality
Info: Shoots a ray that engulfs the target in magical darkness.
Name: Shock
Reqs: Air Magic 1
Sign: Air
Info: Conjures a blast of electricity that deals shock damage to all foes directly in front of you.
Name: Invisibility
Reqs: Air Magic 3, Concentration 2
Sign: Air, Physicality, Balance, Death
Info: Turns yourself and your friends invisible.
Name: Shock Shield
Reqs: Air Magic 3, Concentration 3
Sign: Balance, Life, Air, Physicality, Balance
Info: Creates a magical shield reducing shock damage against the party.
Name: Lightning Bolt
Reqs: Air Magic 4
Sign: Spirituality, Balance, Life, Air
Info: You channel the power of storms through your hands.
Earth Spells
Name: Poison Cloud
Reqs: Earth Magic 1
Sign: Earth
Info: Summon a toxic cloud of poison that deals damage over time.
Name: Poison Bolt
Reqs: Earth Magic 2
Sign: Earth, Death, Ice, Physicality, Air
Info: A sizzling venomous bolt of poison shoots from your hands.
Name: Poison Shield
Reqs: Earth Magic 3, Concentration 3
Sign: Balance, Death, Earth, Spirituality, Balance
Info: Creates a magical shield reducing poison damage against the party.
Fire Spells
Name: Fireburst
Reqs: Fire Magic 1
Sign: Fire
Info: Conjures a blast of fire that deals fire damage to all foes directly in front of you.
Name: Fireball
Reqs: Fire Magic 3, Air Magic 1
Sign: Fire, Life, Air, Physicality
Info: A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.
Name: Fireshield
Reqs: Fire Magic 3, Concentration 3
Sign: Balance, Life, Fire, Spirituality, Balance
Info: Creates a magical shield reducing fire damage against the party
Name: Meteor Storm
Reqs: Fire Magic 3, Air Magic 3
Sign: Fire, Spirituality, Balance, Physicality, Air
Info: Unleashes a devastating storm of meteors on your foes.
Water Spells
Name: Ice Shards
Reqs: Water Magic 1, Earth Magic 1
Sign: Earth, Death, Ice
Info: Deathly sharp spikes of ice thrust from the ground hitting your opponents in a line. Every point in Water Magic increases the spell's range by one.
Name: Dispel
Reqs: Water Magic 1, Concentration 1
Sign: Fire, Life, Air, Physicality, Balance, Spirituality, Earth, Death, Ice
Info: Shoots a ray that damages elementals.
Name: Frostbolt
Reqs: Water Magic 3, Air Magic 1
Sign: Air, Physicality, Ice
Info: You hurl a bolt of ice death dealing ranged damage and freezing your opponents. Every point in Water Magic increases the probability and duration of the freezing effect.
Name: Frost Shield
Reqs: Water Magic 3, Concentration 3
Sign: Balance, Death, Ice, Physicality, Balance
Info: Creates a magical shield reducing cold damage against the party.
Utility Spells
Name: Shield
Reqs: Concentration 1
Sign: Spirituality, Balance, Protection
Info: Creates a magical shield around you. The shield protects from physical damage by increasing your Protection by 25. Every point in concentration skill increases spell's duration by 10 seconds.
Name: Darkness
Reqs: Concentration 2
Sign: Death, Balance
Info: Negates all magical and non-magical light sources carried by your party.
Name: Light
Reqs: Concentration 2
Sign: Light, Balance
Info: Conjures a dancing ball of light that illuminates your path.
Name: Force Field
Reqs: Concentration 2
Sign: Fire, Light, Air, Physicality, Ice, Death, Earth, Spirituality, Fire
Info: Creates a magical barrier that blocks all movement. Every point in Concentration increases spell's duration by 2 seconds.
Name: Darkbolt
Reqs: Concentration 3
Sign: Death, Balance, Spirituality
Info: Shoots a ray that engulfs the target in magical darkness.