FINISTERRAE version 2.3

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Duncan1246
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Re: FINISTERRAE version 1

Post by Duncan1246 »

ChrisDenham wrote:Thank you Duncan, I have tried various combinations of those, but obviously not the right one. I will be back with my next problem
Chris
If you have had a little talk with the dark priest in Flame River' s Quarry, you know that you have the apprentice path, from entry to the water marked tile by the West side, and the master path by the North. In each path, you find four carved runes and at the end these runes (and only these) reward you when you put them in the alcoves, the same on the same side so you have only two possibilities to test.
Be careful and save often: the center of the mausoleum is not so quiet as it used to be :mrgreen:
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
ChrisDenham
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Joined: Wed Jan 14, 2015 6:58 pm

Re: FINISTERRAE version 1

Post by ChrisDenham »

Hi Duncan,
Thank you again for that info. I have now finished the Mausoleum and I'm stuck in Dagda cave.
I cannot understand the pattern here. On some tries I can release the crowern, but I havn't managed to release any of the others.
A hint please.
Chris
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Duncan1246
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Re: FINISTERRAE version 1

Post by Duncan1246 »

ChrisDenham wrote:Hi Duncan,
Thank you again for that info. I have now finished the Mausoleum and I'm stuck in Dagda cave.
I cannot understand the pattern here. On some tries I can release the crowern, but I havn't managed to release any of the others.
A hint please.
Chris
One of the talking heads says: "Four build the world
Three animate
One maintains"

Not so obvious, I know, but it"s more easy if you have found two others hints in game:
One is a scroll in a secret place in CrossRoads
SpoilerShow
Nemedian power structures
.../
The pyramid is a combination of four (square base) and three (triangular faces).
/.../ operative associated with the base,
represented by runes water, fire, matter and spirit,
and creative, associated in elevation,
represented by the runes life , death and spirit.../
The second is Verabundus map you will find in Flame River's Quarry.
So , you have to drop rocks
SpoilerShow
first in a square shape, second in a triangular shape
I leave here some "holes" in my explanation... if you want the complete solution, ask, but I think it"s more fun for you to search a little bit more.
Bonus: if a stone ring isn't enlighted when you drop the rock, you are wrong, if a monster is released also :mrgreen:
Good luck
Last edited by Duncan1246 on Sun Jul 03, 2016 11:53 pm, edited 1 time in total.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
ChrisDenham
Posts: 13
Joined: Wed Jan 14, 2015 6:58 pm

Re: FINISTERRAE version 1

Post by ChrisDenham »

Thank you again Duncan,
I think I understand the basis of your clues. I have moved away from there at the moment, but will head back and have another go soon.
Chris
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Nathaniel
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Location: Ukraine

Re: FINISTERRAE version 1

Post by Nathaniel »

Hi guys! :)
I have already described my impressions above in this thread and in private correspondence with the author.

Today my question is about... that's what I'm currently in a cave of Dagda. I was able to unravel the secret and take the hammer. But I also want to kill all these enemies. One bird I somehow have managed to release and kill. How am I going to release the elementals?
SpoilerShow
Image
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
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Duncan1246
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Re: FINISTERRAE version 1

Post by Duncan1246 »

Nathaniel wrote:Hi guys! :)
I have already described my impressions above in this thread and in private correspondence with the author.

Today my question is about... that's what I'm currently in a cave of Dagda. I was able to unravel the secret and take the hammer. But I also want to kill all these enemies. One bird I somehow have managed to release and kill. How am I going to release the elementals?
Sorry, but you can't: they are the guardians of the crypt, and they are released only if the ritual is not well done. So, congratulations, you have made only one mistake (so the weakest monster was released) :lol:
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Nathaniel
Posts: 111
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Location: Ukraine

Re: FINISTERRAE version 1

Post by Nathaniel »

Duncan1246 wrote:So, congratulations, you have made only one mistake...
In truth, the bird flew not up to the moment of solving the problem and only after I took the hammer! That's why I'm asking because I need experience! Experience as we know is no more than! :D
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
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Duncan1246
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Re: FINISTERRAE version 1

Post by Duncan1246 »

Nathaniel wrote:
Duncan1246 wrote:So, congratulations, you have made only one mistake...
In truth, the bird flew not up to the moment of solving the problem and only after I took the hammer! That's why I'm asking because I need experience! Experience as we know is no more than! :D
It is not possible, because when you pick up the hammer, nothing happens in the script except the reward message and the secret sound, and all the parameters return to the initial values. So I don't understand...
Concerning the mistake I was speaking of in my last post, here it is:
SpoilerShow
When you drop the rocks, you can do it from two different tiles: the two works to deactivate the hammer force field, but only one is the "good" one (regarding the ritual). If you drop the rocks two times from the wrong direction, the wyvern is released, one more mismatch release the ice guardian, the fourth error releases the uggardian, but you can still deactivate the hammer force field if the order is right.
So, rituals servants could made mistakes, they are punished accordingly, but the hammer could be still picked up because the essential (order of the spirits invoked) is correct.
"The intentions of the gods are impenetrable" :geek:
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Nathaniel
Posts: 111
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Location: Ukraine

Re: FINISTERRAE version 1

Post by Nathaniel »

Duncan1246 wrote:It is not possible...
Well... The principle of liberation elementals as if I would have understood. Well, let them stay there. I take it out on somebody else! :D

And still a question ...
For example, I have received several types of premium weapons. For example, spear from the Cian's Mansoleum, Dagda's Hammer or ogre's statuette. Can it be used to solve certain puzzles? And most importantly can it be used at the same time in the event that all special special charges have been spent?.. About the ogre's statuette I know, but what about other weapons?
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.3.3
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Duncan1246
Posts: 404
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Re: FINISTERRAE version 1

Post by Duncan1246 »

Nathaniel wrote:
Duncan1246 wrote:It is not possible...
Well... The principle of liberation elementals as if I would have understood. Well, let them stay there. I take it out on somebody else! :D

And still a question ...
For example, I have received several types of premium weapons. For example, spear from the Cian's Mansoleum, Dagda's Hammer or ogre's statuette. Can it be used to solve certain puzzles? And most importantly can it be used at the same time in the event that all special special charges have been spent?.. About the ogre's statuette I know, but what about other weapons?
Except the ogre's statuette, used as you know to open a grid, the others weapons have only normal functions with some bonus. You can use them or not , it's your choice. When some weapons have charges, they can be recharged as usual by a wizard with the appropriate spell or with a recharging crystal shard
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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