Hmmm, for the inverse mirror effect, I know it is not 100% intuitive, but I meant it to be cryptic and as the first pattern is relatively easy, it should show the mechanic to the player early on.minmay wrote: Diarmuid's room
Loot:
Actually seems somewhat on the low side, but that's okay.
Other:
Puzzle spoilers:SpoilerShowIt's unintuitive that the reflection is supposed to be the inverse of the pattern. Also, visually, the "circles" are squares, and they would only geometrically be circles in Chebyshev geometry (Grimrock is taxicab). This leads to a possible misinterpretation of the first pattern: I thought it might beThere's another possible misinterpretation of the "dark corners" hint asCode: Select all
01110 1...1 1...1 1...1 01110
and if not for the fact that the second pattern is already an 'X', the third pattern could easily be an 'X' since that is also a cross, but the second pattern rules that out well enough I guess?Code: Select all
10001 00000 00.00 00000 10001
The reason these things are issues is that it takes so damn long to actually input the patterns.
I'm more concerned about the patterns mis-interpretations. For the first one, I could write "When shines entirely the first circle above..." instead of "When shines the first circle above..."? Any suggestion for the second one? Maybe "When sparkle the eight dark corners below in the midst of shadows...", instead of "When sparkle the dark corners below in the midst of shadows..."?
Also, did you solve the super-secret 4th pattern? Not that I realistically expect anyone to, but still.