Update time!
New file uploaded to the Dropbox.
Changelog:
Grammar issues fixed in many instances
Dialogue for blacksmith in Abandoned Town changed to use GrimTK (the other hudPrint rats remain for now but can easily be removed if we want to)
Hall of Mages deathtrap removed
Quest item trade-in added to Hall of Mages
All rooms now have correct quest items
Jgwman/minmay/sps999 room bugfixes
Arena spawn/loot tables overhauled
Final boss added
Mod is fully completable
A note to minmay about another bug
Not sure if you saw on the tracker, but there is an occlusion issue in my room which I believe is due to the corners of our rooms touching, with a pillar of yours at that location. Best way to solve this?
Since this is hopefully the first fully playable iteration, I think now is most likely a good time to begin specific testing, bug/loot/progression fixing, etc. My rooms particularly need a lot of testing, since there are two bosses (one in my room and the final boss) which are pretty difficult to balance without context of the party's actual level.
Additionally, someone could probably go ahead with making intro/exit cinematics. If you're interested, PM me.
Schedule update:
Room 5. THOM, Date TBD - Catacombs (9x9x3) - All Underground.
Room 11. John Wordsworth (?)- Asylum Dungeon (9x9x3) - All underground.
Room 18. AndakRainor, Date TBD - Dark Tower (9x9x3) - All Inside.
Room 22. Isaac, Date TBD - Forbidden Bog (12x12x2) - Top Overground.
If any of you guys have updates on when you might be ready, lemme know.
I also think it's probably getting near the point where we need to put something else in John's room, if we haven't heard anything from him about it. Perhaps Roxas' room can go here.
Anyone who is interested in testing that does not already have access to the Dropbox can PM me.
I also created a Google form for testers to submit feedback; you can just post here instead if you have an aversion to long forms
http://goo.gl/forms/ULoXVSZNggyXlPeO2