Ask a simple question, get a simple answer

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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THOM
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Re: Ask a simple question, get a simple answer

Post by THOM »

You are welcome. :)
THOM formaly known as tschrage
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THOM
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Re: Ask a simple question, get a simple answer

Post by THOM »

Sorry for reposting my own writing - but maybe it has been overseen during these days of forum shutdown and between other questions:
THOM wrote: I am trying to use the crow and crow_flying object. The flying one just makes circles. Not very impressive but works.

The object simply called "crow" has to be "activated" in some kind. One possibility is that the party passes by. Maybe it is also possible to activate the crow by script - haven't had a closer look on that.

But: Once activated the crow flies a more or less random path over the sky. That's good. At night the crow vanishes. Thats good, because AFAIK birds don't fly at night. But when the morning comes back, the crow is still gone. And I see no way to get it back without respawning.

I even cannot find a crow in the main-campaign. And everything important seems to bee hardcoded (there is an component "CrowController" but I don't know, what it does). Does anyone has any experiences with this crow critter? Do I really have to respawn/reactivate it after a night?
THOM formaly known as tschrage
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minmay
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Re: Ask a simple question, get a simple answer

Post by minmay »

minmay wrote:The crow is an unfinished asset that doesn't work (it's missing a correct bounding box, missing a rig and animations, and missing working flight behaviour). Unless you are going to reimplement it from scratch, there is no point in trying to use it.
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THOM
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Re: Ask a simple question, get a simple answer

Post by THOM »

ups - sorry. Havn't seen that you already posted this. :?

As I said:
maybe it has been overseen during these days of forum shutdown and between other questions:
Too sad, the thing with this crow...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
minmay
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Re: Ask a simple question, get a simple answer

Post by minmay »

If you really want a crow, it shouldn't be too hard to rig and animate the existing mesh - there's bilateral symmetry and you'd only need about 10 bones. Maybe I'll do it for fun at some point.
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juho
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Re: Ask a simple question, get a simple answer

Post by juho »

Oh, I totally have forgotten the crow. I thought at first to put them on the castle roof circling around and the scattering away when the Lindworm arrives. We dropped that, but I think I modelled and textured it. Should't be too hard to rig and animate.

I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.

-Cheers
Follow me on Twitter: @JuhoMakingStuff
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THOM
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Re: Ask a simple question, get a simple answer

Post by THOM »

juho wrote: I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.
This forum is missing a "like" button. :)
THOM formaly known as tschrage
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Isaac
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Re: Ask a simple question, get a simple answer

Post by Isaac »

juho wrote:Oh, I totally have forgotten the crow. I thought at first to put them on the castle roof circling around and the scattering away when the Lindworm arrives. We dropped that, but I think I modelled and textured it. Should't be too hard to rig and animate.

I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.

-Cheers
8-) 8-) 8-)

* If you do; would you also post the .blend file and a short comment about the rig and animation/action setup. It could be very informative to all who are interested in making custom monsters (the right way).
It might even be a resource that we can make [from it] a complete monster template for new creatures.

Image
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Eleven Warrior
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Re: Ask a simple question, get a simple answer

Post by Eleven Warrior »

RE: Bear Form Potion.

I have been looking through the .lua files within the asset pack and I can find the Potion NP, but cannot find the code for the following.

1 - Change the champs face.
2 - Change the champs hands
3 - Run a timer eg: Red bar that goes down.

I there for must assume that it's hard coded then. Is there a way to replicate this procedure eg: Maybe a Tiger Form Potion etc...

This is all I can see (below) I cannot find the Condition = bear_form code

Code: Select all

		{
			class = "UsableItem",
			--emptyItem = "flask",
			sound = "polymorph_bear",
			onUseItem = function(self, champion)
				champion:setCondition("bear_form", 1)
			end,
		},
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Isaac
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Re: Ask a simple question, get a simple answer

Post by Isaac »

What are the acceptable strings for Champion:showAttackResult(any, string)
*And what's "any"?
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