When I mentioned using a surface, I mentioned using a surface that remains until the last item is picked up.minmay wrote:Do not use surfaces or sockets to add items to the map. Items cannot be removed from surfaces or sockets except by destroying the items or having the player click on them (destroying the surface/socket just taints the item and makes it impossible to pick up ever again without causing a crash).
Consider a surface that refuses to accept items via the mouse, and only once it is empty of all items, does it get destroyed.
Is there a technical reason that this is lesser than the dummy monster? (I like it also because I can control where the surface exists, and can even randomize ~or customize where the items lay... including placement at angles, or even sticking out of the ground, like a sword stabbed in the earth.)