Mod published: Wine Merchant's Basement

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
ron121060
Posts: 1
Joined: Fri May 31, 2013 8:25 pm

Re: Mod published: Wine Merchant's Basement

Post by ron121060 »

First I would like to think you for the time and effort that you put into creating h this mod. :)

Having said that for the life of me I cannot find the Golden Globe. :( I am in the room with the alcoves and thought I searched everywhere.
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mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: Mod published: Wine Merchant's Basement

Post by mahric »

ron121060 wrote:First I would like to think you for the time and effort that you put into creating h this mod. :)

Having said that for the life of me I cannot find the Golden Globe. :( I am in the room with the alcoves and thought I searched everywhere.
Thanks for playing this mod, it's been a blast making it.

You can get the piece of the alcove puzzle you need by solving the puzzle down the west stairs.
SpoilerShow
It has this riddle:
To this -weighty- question,
the answer is precisely 1.0.
No more, no less.
Good luck on your journey. If you need any more help or hints, don't hesitate to ask!
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Callipygous
Posts: 46
Joined: Mon Apr 23, 2012 9:56 pm
Location: Novato, CA - USA

Re: Mod published: Wine Merchant's Basement

Post by Callipygous »

Hard Mode.
Platy time: 4:41.
Secrets found: 10/12.
Skulls found: 6.
Bottles of wine recovered: 2!

Really enjoyed your campaign with regards to party design. Initially was a bit put off that you forced the group make up on me but I'm glad I gave it a chance. What a great little story you tell here. Thoroughly enjoyed the few hours I spent poking around in the dungeon. Definitely one of the best mods I've played thus far.

Looking forward to working my way through your other mod: the Awakening of Tarnaab.
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bacchus1974
Posts: 77
Joined: Sun Apr 08, 2012 7:35 pm

Re: Mod published: Wine Merchant's Basement

Post by bacchus1974 »

hello i don t understand puzzle " escape my gaze ... lev 5 because when I enter in room nothing i wait but nothing
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mahric
Posts: 192
Joined: Sun Nov 04, 2012 3:05 pm

Re: Mod published: Wine Merchant's Basement

Post by mahric »

bacchus1974 wrote:hello i don t understand puzzle " escape my gaze ... lev 5 because when I enter in room nothing i wait but nothing
Sorry I didn't reply sooner, my computer was in bits and I had to assemble a new one.
To complete this puzzle you need to
SpoilerShow
stand at a position where none of the faces on the wall is looking at you, until the reward is shown.
Hint:
SpoilerShow
No, you're not done when you thing you are done. And not even when you think so after knowing this... :roll:
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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Chance Callahan
Posts: 1
Joined: Wed Aug 14, 2013 1:32 pm

Re: Mod published: Wine Merchant's Basement

Post by Chance Callahan »

What a great mod!! Just finished it and really enjoyed it. How do you guys know how many secrets you found? After the outro there is nothing telling me this.
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Mod published: Wine Merchant's Basement

Post by Komag »

You go to main menu and check stats right before you finish
Finished Dungeons - complete mods to play
Vectrex
Posts: 12
Joined: Mon Mar 14, 2016 9:35 am

Re: Mod published: Wine Merchant's Basement

Post by Vectrex »

I'm really enjoying this MOD...

Anyway, there is a puzzle where you need 4 gold items. So far, I have found the key, man statue, and cup. What is the 4th gold item and where is it?

Lastly, has a walk-through been made for this MOD?

Thanks...
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