A day or so in, what is your general impression of the game?

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Arkhan
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Re: A day or so in, what is your general impression of the g

Post by Arkhan »

IndigoAK wrote: The core gameplay of crawling and fighting is fun for the most part, but it's really hampered by inventory management - especially if you're using the default thief. Managing her thrown and missile weapons is a headache, especially in the heat of battle and having to juggle all of her stuff forces you to take damage while you switch out her gear after she's thrown all of her daggers or shot all of her arrows.
Dickin around with your inventory and weapons = get attacked in the meantime. Makes sense to me.
the inability to have a translucent automap up on the screen while moving around (making it like FarCry 2 or Minecraft where you can move around, but the map partially obscures the screen because it's in the game world would be awesome and useful at the same time).
Draw your own map on paper. Tape it to your monitor. Problem solved. 8-)
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Jack Dandy
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Re: A day or so in, what is your general impression of the g

Post by Jack Dandy »

I'm only 2 levels in right now, since I have lots of studies and am going hardcore mode.

So far, I love it. :D
Will form my full opinion for when I finish the game, tho..
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Darklord
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Re: A day or so in, what is your general impression of the g

Post by Darklord »

JemyM wrote: I wouldn't mind seeing strafing monsters, especially faster ones such as spiders.
I've not seen every enemy yet, but Crabs at least can strafe. (and they do in real life to!) :P

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Arkhan
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Re: A day or so in, what is your general impression of the g

Post by Arkhan »

The little green doodads that come out of the walls on level 4, I think they strafe.

I'm not sure though. I cornered them and blew them up in a panic before I saw them do too much.

Then my light spell wore off so I ran around in the dark fumbling like a moron trying to recast it.
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IndigoAK
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Re: A day or so in, what is your general impression of the g

Post by IndigoAK »

Arkhan wrote:
IndigoAK wrote: The core gameplay of crawling and fighting is fun for the most part, but it's really hampered by inventory management - especially if you're using the default thief. Managing her thrown and missile weapons is a headache, especially in the heat of battle and having to juggle all of her stuff forces you to take damage while you switch out her gear after she's thrown all of her daggers or shot all of her arrows.
Dickin around with your inventory and weapons = get attacked in the meantime. Makes sense to me.
the inability to have a translucent automap up on the screen while moving around (making it like FarCry 2 or Minecraft where you can move around, but the map partially obscures the screen because it's in the game world would be awesome and useful at the same time).
Draw your own map on paper. Tape it to your monitor. Problem solved. 8-)
This is why I made the second suggestion of having it work like Farcry 2 or Minecraft. In FarCry 2, the character brings up a physical map that he holds into the game world. You can move around and use it to navigate at the same time, with the disadvantage that you can't use your weapons while you're running around with the map and it takes up a good portion of your field of view. This actually makes sense in the game world. I mean, maybe you should have to find a piece of magic paper first or something, but once you do it makes sense that your party would map the dungeon on to it and use it to navigate. It's certainly not a suggestion outside the bounds of the lore.
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Arkhan
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Re: A day or so in, what is your general impression of the g

Post by Arkhan »

but then you could just shove it in the hands of the back-row characters instead of sacrificing a heavy hitter.

which hand would it take up? Both?

one character would hold the map, and it would appear for everyone?

...and this all does nothing for people who turned off auto-map (like me).


I dunno, I guess I don't see the point.
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Furno
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Re: A day or so in, what is your general impression of the g

Post by Furno »

Seems like it's pretty great for a small startup and doing rather well at launch. I imagine we will see a lot of positive changes in the first patch.
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Re: A day or so in, what is your general impression of the g

Post by Aeon »

All I can say till now - I´m in level 5 - is that the game utterly rocks! Those terrific moments with the spiders and those things coming from the grates gave me extra chills. The only little thing I could complain on is, there are too many puzzles to my personal taste. like exploring a bit, puzzle, exploring a bit, puzzle, etc... By that, and athmosphere-wise I feel strongly thrown back into times of Black Crypt. the same lonely, creepy, ever-tensioning atmosphere. Very, very solid, for now a 9/10.
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eharper256
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Re: A day or so in, what is your general impression of the g

Post by eharper256 »

Eleven Hours in (Just finished Dungeon Floor 7 and think I got all the secrets) with a Level 11 Party, and I have to say, its absolutely fantastic so-far.

The main thing that grated me so far was torch micro-management (is this one dimmer than this one?). Could have done with 'time remaining' until burnout on the status. Even if it would unrealistic for the characters to know that. The Light Spell helps, but there is also little to no warning about that dimming. I have to say, getting the Orb of Radiance for my mage to hold has saved so much time; so at least theres that; but I'm not sure everyone will crack that puzzle.

Also, mages can really get behind early on; since its plausible they won't be able to contribute to combat until you give them a spear; and I didn't even realise they were losing out on XP initially. Even then, they may not always be able to cast in every given combat and spears soon become obsolete. Again, this gets fixed with the +25% XP amulet, so its ok, I guess. Just a bit surprising.

Everything else is quality. Its spooky; theres real puzzles the likes of which rarely make their way into RPGs these days, the combat is surprisingly sound, rune casting is cool (though it could do with more spells), and in general, everything feels well designed.
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Darklord
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Re: A day or so in, what is your general impression of the g

Post by Darklord »

eharper256 wrote:The Light Spell helps
I quite like the light spell, it isn't as bright as a torch,
SpoilerShow
Which means sometimes you can notice light coming through a secret door
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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