some info about spells, toorum notes and skulls

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limner
Posts: 29
Joined: Fri Mar 02, 2012 2:00 pm

some info about spells, toorum notes and skulls

Post by limner »

hi

i've some questions:
1) is there a spellbook in the game where store the spells found?
2) what should i do with the skulls i've found? i know that the stats require finding the skulls, but when i take then i can throw away or should i keep them?
3) same as point 2 but instead of skull i've found the toorum notes....should i collect or i can throw them away?
limner
Posts: 29
Joined: Fri Mar 02, 2012 2:00 pm

Re: some info about spells, toorum notes and skulls

Post by limner »

anyone knows?
Iracondo
Posts: 8
Joined: Thu Mar 15, 2012 11:22 am

Re: some info about spells, toorum notes and skulls

Post by Iracondo »

1) I dont think, but its a great feature for the next update :D Hey devs!!! Listen here :D:D:D
2) For the bonus to Minotaur trait you have to keep in their backpack!! (And not inside any bag in theyr backpack !!!)
3) Dont know , sorry :D
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spreadsheets
Posts: 30
Joined: Fri Apr 13, 2012 8:47 am

Re: some info about spells, toorum notes and skulls

Post by spreadsheets »

I always keep the notes for activating pressure plates, but you can throw them away if you want to.
Sometimes they provide useful information.

You can't bunch spells up into a book, but there are containers such as bags or crates your mage can store them in.
That said, don't think you'll be able to learn all those spells. Plan your skills to a degree and throw away what you'll never be able to use. (Or activate some pressure plates with it.)

About the Skulls (It's a spoiler for level 9 or 10 iirc.)
SpoilerShow
You will need one Skull to open a level exit later on.
Idoki
Posts: 18
Joined: Thu Apr 12, 2012 10:45 am

Re: some info about spells, toorum notes and skulls

Post by Idoki »

The skulls boosts the Attack Power of the Minotaur if he has the Skull trait. Otherwise I think they are pointless. :)
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