[MOD] - Eye of the Atlantis - version 3j
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- Posts: 55
- Joined: Tue Dec 23, 2014 4:11 pm
Re: [MOD] - Eye of the Atlantis - version 3f
Thanks for the hint.
SpoilerShow
Is the hat in a location where you cannot get it later? I can't get back to the south part.
Re: [MOD] - Eye of the Atlantis - version 3f
Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
Re: [MOD] - Eye of the Atlantis - version 3f
nope and due to game memory limitation problem no new quest will be added unfortunately.freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
need to check that and eventually make this area back-trackable in next version, thanks for idea !FennerMachine wrote:Thanks for the hint.SpoilerShowIs the hat in a location where you cannot get it later? I can't get back to the south part.
Re: [MOD] - Eye of the Atlantis - version 3f
The effect of that on memory and saving would be completely insignificant unless you add new art assets...Drakkan wrote:nope and due to game memory limitation problem no new quest will be added unfortunately.freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [MOD] - Eye of the Atlantis - version 3f
If a new Level is added that contains any assets (new or copies of existing), it won't have an impact on memory and saving? I'm pretty sure that's completely false.minmay wrote:The effect of that on memory and saving would be completely insignificant unless you add new art assets...Drakkan wrote:nope and due to game memory limitation problem no new quest will be added unfortunately.freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
Re: [MOD] - Eye of the Atlantis - version 3f
Obviously it will use a few kilobytes, but that's nothing compared to textures...
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [MOD] - Eye of the Atlantis - version 3f
I wasn't aware of a new patch! Thanx a lot, now it's working fine!Drakkan wrote:either you have not last Log2 patch or you are running out of memory. Check you have last patch installed and eventually try lower graphical details to low.Lagrange wrote:I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
Re: [MOD] - Eye of the Atlantis - version 3f
I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)
for now included --
bugs fixed:
- pellet box no longer sold-able
- Bloodhound no loger travel around Ogre magi room accidentally
- concentrated energy potion is now giving 250 energy instead 150
news:
-- mummy plate puzzle replaced with another puzzle as it was reported annoying by more players
-- mithril legs added, mithril set adding extra bonus
-- thieves guild basement area is expanded after completing quests - it serves as storage area including some fast teleporters
-- some weapons slightly upgraded (mithril longbow, Rapier Tier 2, some daggers)
-- one new recipe
-- replaced tomb lanterns with minmay orbs
-- shop item list upgraded a little
-- When you suit up all the Golden armour pieces you will got special Might trait
for now included --
bugs fixed:
- pellet box no longer sold-able
- Bloodhound no loger travel around Ogre magi room accidentally
- concentrated energy potion is now giving 250 energy instead 150
news:
-- mummy plate puzzle replaced with another puzzle as it was reported annoying by more players
-- mithril legs added, mithril set adding extra bonus
-- thieves guild basement area is expanded after completing quests - it serves as storage area including some fast teleporters
-- some weapons slightly upgraded (mithril longbow, Rapier Tier 2, some daggers)
-- one new recipe
-- replaced tomb lanterns with minmay orbs
-- shop item list upgraded a little
-- When you suit up all the Golden armour pieces you will got special Might trait
Re: [MOD] - Eye of the Atlantis - version 3f
One item.... Please optimize this marvel so we do not have decrease texture quality. The beauty of Grimrock's vibrant grafx is a sight to enjoy.Drakkan wrote:I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)
Regards,
RMariano
RMariano
Re: [MOD] - Eye of the Atlantis - version 3f
Cannot do :/ Even current version is optimized with minmay "scripting" optimizer which is far beyond my skills to run (it is working only because of minmay help and patience). Theoretically I can cut off custom textures etc... and replace them by standard ones, but thats something I do not want to do rlly as I already cut off whole custom city set, ship dungeon etc.RMariano wrote:One item.... Please optimize this marvel so we do not have decrease texture quality. The beauty of Grimrock's vibrant grafx is a sight to enjoy.Drakkan wrote:I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)