[MOD] - Eye of the Atlantis - version 3j

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FennerMachine
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Joined: Tue Dec 23, 2014 4:11 pm

Re: [MOD] - Eye of the Atlantis - version 3f

Post by FennerMachine »

Thanks for the hint.
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Is the hat in a location where you cannot get it later? I can't get back to the south part.
freegenz
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Joined: Thu Feb 18, 2016 4:11 am

Re: [MOD] - Eye of the Atlantis - version 3f

Post by freegenz »

Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - version 3f

Post by Drakkan »

freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
nope and due to game memory limitation problem no new quest will be added unfortunately.
FennerMachine wrote:Thanks for the hint.
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Is the hat in a location where you cannot get it later? I can't get back to the south part.
need to check that and eventually make this area back-trackable in next version, thanks for idea !
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Eye of the Atlantis
minmay
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Re: [MOD] - Eye of the Atlantis - version 3f

Post by minmay »

Drakkan wrote:
freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
nope and due to game memory limitation problem no new quest will be added unfortunately.
The effect of that on memory and saving would be completely insignificant unless you add new art assets...
Grimrock 1 dungeon
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Azel
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Re: [MOD] - Eye of the Atlantis - version 3f

Post by Azel »

minmay wrote:
Drakkan wrote:
freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
nope and due to game memory limitation problem no new quest will be added unfortunately.
The effect of that on memory and saving would be completely insignificant unless you add new art assets...
If a new Level is added that contains any assets (new or copies of existing), it won't have an impact on memory and saving? I'm pretty sure that's completely false.
minmay
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Re: [MOD] - Eye of the Atlantis - version 3f

Post by minmay »

Obviously it will use a few kilobytes, but that's nothing compared to textures...
Grimrock 1 dungeon
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Lagrange
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Joined: Tue Feb 17, 2015 8:03 pm

Re: [MOD] - Eye of the Atlantis - version 3f

Post by Lagrange »

Drakkan wrote:
Lagrange wrote:I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
either you have not last Log2 patch or you are running out of memory. Check you have last patch installed and eventually try lower graphical details to low.
I wasn't aware of a new patch! Thanx a lot, now it's working fine!
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Drakkan
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Re: [MOD] - Eye of the Atlantis - version 3f

Post by Drakkan »

I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)

for now included --

bugs fixed:
- pellet box no longer sold-able
- Bloodhound no loger travel around Ogre magi room accidentally
- concentrated energy potion is now giving 250 energy instead 150

news:
-- mummy plate puzzle replaced with another puzzle as it was reported annoying by more players
-- mithril legs added, mithril set adding extra bonus
-- thieves guild basement area is expanded after completing quests - it serves as storage area including some fast teleporters
-- some weapons slightly upgraded (mithril longbow, Rapier Tier 2, some daggers)
-- one new recipe
-- replaced tomb lanterns with minmay orbs
-- shop item list upgraded a little
-- When you suit up all the Golden armour pieces you will got special Might trait
Breath from the unpromising waters.
Eye of the Atlantis
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RMariano
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Re: [MOD] - Eye of the Atlantis - version 3f

Post by RMariano »

Drakkan wrote:I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)
One item.... Please optimize this marvel so we do not have decrease texture quality. The beauty of Grimrock's vibrant grafx is a sight to enjoy.
Regards,

RMariano
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Drakkan
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Re: [MOD] - Eye of the Atlantis - version 3f

Post by Drakkan »

RMariano wrote:
Drakkan wrote:I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)
One item.... Please optimize this marvel so we do not have decrease texture quality. The beauty of Grimrock's vibrant grafx is a sight to enjoy.
Cannot do :/ Even current version is optimized with minmay "scripting" optimizer which is far beyond my skills to run (it is working only because of minmay help and patience). Theoretically I can cut off custom textures etc... and replace them by standard ones, but thats something I do not want to do rlly as I already cut off whole custom city set, ship dungeon etc.
Breath from the unpromising waters.
Eye of the Atlantis
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