[MOD] - Eye of the Atlantis - version 3j

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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - version 3

Post by Drakkan »

nharicot wrote:Hi !
I have just finished this mod.Here is my feedback (sorry for my english).

What an amazing work
1. The riddles: It feels so good to reach to find the answer of tricky riddles. I ve read on this chat that someone found that it was too hard. But the fact that there is this gamers community makes it perfect.
2. The difficulty: I found it a little too hard in the begining. And the fact that we dont know in the beining what are going to be our crew makes it harder to attributes the skill points. Speaking of which, the undead slayer skills is not very usefull.
3. Story: I think the story is the bad part of the Mod. I wasn't interested by the main story. (the second mission were way more interesting and funny. In "the legend of dwarf kingdom" the story wasnt great but a strong humor sense makes it working. I dont mean there is no humour in this mod. laughed several times. )
4. The world: Atlantis is amazing ! What a work ! So many good ideas that i wont speak about for not spoiling. But I can say that paladin, NPCs and the money is a very good add to grimrock.

Thanks a lot for this mod ! What an amazing gaming experience.

nharicot
Hi nharicot,
thanks for your feedback, I am really glad you have successfully finished the mod and you have enjoyed most of it. I am not planning some major updates as for now, so the mod probably stays as it is although it have some flaws.
thanks and see you around.
Breath from the unpromising waters.
Eye of the Atlantis
FennerMachine
Posts: 55
Joined: Tue Dec 23, 2014 4:11 pm

Re: [MOD] - Eye of the Atlantis - version 3

Post by FennerMachine »

Enjoying the mod so far.
Very difficult in places but still fun.
A couple of questions.
Does the equipped weapon affect performance if the character complains that you've changed it? - Not sue about this still.
Kind of answered. I just needed to keep playing.
Is the Forging Altar obvious? Is it available early game? - Never mind. Carried on playing and answered my own question...
Last edited by FennerMachine on Tue Feb 02, 2016 8:15 pm, edited 2 times in total.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD] - Eye of the Atlantis - version 3

Post by bongobeat »

Hi there, finally finished it. :D
I was surprised with the ending boss, you can freeze him with an ice spell. I didn't find the treasure yet :roll:
Great mod so far, except some of the design that I think, need more attention. Too many objects that are used in a bad way or are not necessary.
Anyway I liked playing it, a bit hard, so better to play it in easy mod. Good story, sense of humor, great world. I liked the one in the swamp. I hope that one day you will finished it, and that the levels in the nethelen ruins will be playable. I ve heard sounds of walking mummy in there. Is that normal?
The fortune cookies, haha, very nice! :lol:
I think that putting more tome of wisdom, or allowing more skills points at the begining will be nice, because there are so many skills and you haven't so much points to spent.
Found 16/19 secrets
Thanks for the fun!


I post my last report here:
On the beach, it seems that the orb of water is useless, as the portal is already summoned when I put only the orb of fire.

I had to teleport myself behind a gate (in atlantis lvl3), cause I couldn't open it, I didn't understand the hint "C1 V10 100 I5"

Also in atlantis lvl5, is the sign "let the faster wins" meaning something?

Rocks that comes out of the wall:
SpoilerShow
Image
Here is a secret that you access from the upper level, but there is nothing in the chest, oh rude! :lol:
SpoilerShow
Image
Atlantis lvl 5, this area is very laggy, when looking on the left. I had to reduce all graphic details, but even there it was still laggy, I rarely get a better value than 10 fps. And without any monster.
SpoilerShow
Image
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
FennerMachine
Posts: 55
Joined: Tue Dec 23, 2014 4:11 pm

Re: [MOD] - Eye of the Atlantis - version 3

Post by FennerMachine »

I think I've completed the Hideout Assault quest but can't remember who gave it to me.
I've visited everyone but no acknowledgement it's completed.
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - version 3

Post by Drakkan »

FennerMachine wrote:I think I've completed the Hideout Assault quest but can't remember who gave it to me.
I've visited everyone but no acknowledgement it's completed.
in case you killed the Boss, definitely return back to Griff inside the alchemy shop.
bongobeat wrote:Hi there, finally finished it. :D
Hi bongo, thanks for review, glad another player finished my mod and enjoyed it overall. I will try check the bugs you have reported when I will some time. thanks.
Breath from the unpromising waters.
Eye of the Atlantis
FennerMachine
Posts: 55
Joined: Tue Dec 23, 2014 4:11 pm

Re: [MOD] - Eye of the Atlantis - version 3

Post by FennerMachine »

I think Ihave
SpoilerShow
Boss is an Ogre with a nasty Warg
I've returned to Griff but nothing happens.
There is an area I can't get to in the hideout.
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - version 3

Post by Drakkan »

FennerMachine wrote:I think Ihave
SpoilerShow
Boss is an Ogre with a nasty Warg
I've returned to Griff but nothing happens.
There is an area I can't get to in the hideout.
oh wait you are referring to the Hideout under the Rocky Coast ? Then the quest giver (the pesky guard) is waiting inside the tavern, you should get some experience and some message about fulfilling the quest from him when entering the Blue Inn tavern. Btw: This whole dungeon is not mandatory to do, it is just for some extra-loot.
Breath from the unpromising waters.
Eye of the Atlantis
FennerMachine
Posts: 55
Joined: Tue Dec 23, 2014 4:11 pm

Re: [MOD] - Eye of the Atlantis - version 3

Post by FennerMachine »

That's the quest.
Not sure if anything happened once I entered tavern now as I was not expecting anything to happen.
Oh well!
Pregressing quite well, now East of Pale village.
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - version 3

Post by Drakkan »

FennerMachine wrote:That's the quest.
Not sure if anything happened once I entered tavern now as I was not expecting anything to happen.
Oh well!
Pregressing quite well, now East of Pale village.
good luck out there :)
Breath from the unpromising waters.
Eye of the Atlantis
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - version 3

Post by Drakkan »

Version 3f released
- final grammar check done (I think about 90% of the content was checked / fixed). This is final state.
- few minor bugs reported fixed (thanks bongobeat for valuable input, mainly graphical issues)
- some minor graphical glitches fixed
- Sokoban puzzle in swamp area re-done and solvable now
- treasure chest in Atlantis level 4 contains loot now
- obelisk texture problem fixed
- some more hints trough the game added (detailed scroll informations)
Last edited by Drakkan on Tue Feb 02, 2016 12:07 am, edited 1 time in total.
Breath from the unpromising waters.
Eye of the Atlantis
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