You can activate middle pressure plate whenKen_Tucky wrote:Can I please get som help with level 2 in the Atlantis Pyramid?
I have found 3 of the chamber keys and done most of the levels, but there's a plate I can't get to in the northern part of level 2.
There's 3 plates in a row, blocked by grates. I can put a rock on one plate, and drop a rock down from above on one, but how do I get to place a rock on the last (the center one, I think it is) ?
I guess this has to do with reaching the fourth and final chamber key?
[MOD] - Eye of the Atlantis - version 3j
Re: [MOD] - Eye of the Atlantis - version 3
SpoilerShow
throwing any item in the pit level above
Re: [MOD] - Eye of the Atlantis - version 3
Yes, I already did that. I think I'm missing something else. It's the chamber key in the northwestern corridor I can't get access to.Drakkan wrote:You can activate middle pressure plate whenKen_Tucky wrote:Can I please get som help with level 2 in the Atlantis Pyramid?
I have found 3 of the chamber keys and done most of the levels, but there's a plate I can't get to in the northern part of level 2.
There's 3 plates in a row, blocked by grates. I can put a rock on one plate, and drop a rock down from above on one, but how do I get to place a rock on the last (the center one, I think it is) ?
I guess this has to do with reaching the fourth and final chamber key?SpoilerShowthrowing any item in the pit level above
EDIT: Found it. I had forgotten to switch the lever at the end of the fireball corridor. I have finished the pyramid now and got 19 ashes.
Re: [MOD] - Eye of the Atlantis - version 3
Finally, I just finished this huge mod
A big thank you to Drakkan for making such a great mod, it must have been extremely hard and time consuming work.
I believe this mod must be much bigger than the original LOG2, and just as good in my opinion.
And also thanks for taking the time to make the walkthrough. I must admit that I would have been stuck without it.
Final thoughts:
Huge open environment and great variation, quests and shops was a very cool addition.
Pretty tough battles in some places, had to spawn some healing crystals at times.
Some puzzles were too hard or difficult to understand, I wish there was more clues to some of them.
But then again, maybe it's just me that's too old
The grammar was quite bad in some places, also some misspelling. I wish this was fixed.
Anyway, this was a great experience overall and probably the best mod I've played so far.
Looking forward to your next mod
A big thank you to Drakkan for making such a great mod, it must have been extremely hard and time consuming work.
I believe this mod must be much bigger than the original LOG2, and just as good in my opinion.
And also thanks for taking the time to make the walkthrough. I must admit that I would have been stuck without it.
Final thoughts:
Huge open environment and great variation, quests and shops was a very cool addition.
Pretty tough battles in some places, had to spawn some healing crystals at times.
Some puzzles were too hard or difficult to understand, I wish there was more clues to some of them.
But then again, maybe it's just me that's too old
The grammar was quite bad in some places, also some misspelling. I wish this was fixed.
Anyway, this was a great experience overall and probably the best mod I've played so far.
Looking forward to your next mod
Re: [MOD] - Eye of the Atlantis - version 3
Hi Ken_Tucky,Ken_Tucky wrote:Finally, I just finished this huge mod
A big thank you to Drakkan for making such a great mod, it must have been extremely hard and time consuming work.
I believe this mod must be much bigger than the original LOG2, and just as good in my opinion.
And also thanks for taking the time to make the walkthrough. I must admit that I would have been stuck without it.
Final thoughts:
Huge open environment and great variation, quests and shops was a very cool addition.
Pretty tough battles in some places, had to spawn some healing crystals at times.
Some puzzles were too hard or difficult to understand, I wish there was more clues to some of them.
But then again, maybe it's just me that's too old
The grammar was quite bad in some places, also some misspelling. I wish this was fixed.
Anyway, this was a great experience overall and probably the best mod I've played so far.
Looking forward to your next mod
the most important part is that you had fun and you enjoyed it. Thanks for your feedback, see you around.
Re: [MOD] - Eye of the Atlantis - version 3
Hi everybody !
I have an issue. In the rat repairs the game shutdown. And this fail message appears:
=== Software Failure ===
[string "Item.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Item.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Any advices ?
Thanks a lot for your time !
nharicot
I have an issue. In the rat repairs
SpoilerShow
as soon as I put the five bones and complete the mission
=== Software Failure ===
[string "Item.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Item.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Any advices ?
Thanks a lot for your time !
nharicot
Re: [MOD] - Eye of the Atlantis - version 3
Hi nharicot, please could you be more specific where exactly is this problem occuring, which mission are you doing / completing ? In the rat repairs is telling me nothingnharicot wrote:Hi everybody !
I have an issue. In the rat repairsthe game shutdown. And this fail message appears:SpoilerShowas soon as I put the five bones and complete the mission
=== Software Failure ===
[string "Item.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Item.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Any advices ?
Thanks a lot for your time !
nharicot
Re: [MOD] - Eye of the Atlantis - version 3
Sorry I thought I wouldn't be this important. The mission is "the Hideout assault". One of the mission is toDrakkan wrote:Hi nharicot, please could you be more specific where exactly is this problem occuring, which mission are you doing / completing ? In the rat repairs is telling me nothingnharicot wrote:Hi everybody !
I have an issue. In the rat repairsthe game shutdown. And this fail message appears:SpoilerShowas soon as I put the five bones and complete the mission
=== Software Failure ===
[string "Item.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Item.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Any advices ?
Thanks a lot for your time !
nharicot
SpoilerShow
put five bones in front of the blinded witch rat
Thank you very much !!
Re: [MOD] - Eye of the Atlantis - version 3
I was not able to reporduce this. I just take 5 bones and place it on the pedestal in that room with withcrat. No error :/ What exactly are you doing? Arent you placing some other number of bones there ? (or maybe one by one or something)nharicot wrote:Sorry I thought I wouldn't be this important. The mission is "the Hideout assault". One of the mission is toDrakkan wrote:Hi nharicot, please could you be more specific where exactly is this problem occuring, which mission are you doing / completing ? In the rat repairs is telling me nothingnharicot wrote:Hi everybody !
I have an issue. In the rat repairsthe game shutdown. And this fail message appears:SpoilerShowas soon as I put the five bones and complete the mission
=== Software Failure ===
[string "Item.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Item.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Any advices ?
Thanks a lot for your time !
nharicotAnd whenever i do so; this message appears.SpoilerShowput five bones in front of the blinded witch rat
Thank you very much !!
Re: [MOD] - Eye of the Atlantis - version 3
[/quote]
I was not able to reporduce this. I just take 5 bones and place it on the pedestal in that room with withcrat. No error :/ What exactly are you doing? Arent you placing some other number of bones there ? (or maybe one by one or something)[/quote]
Well I tried everything with the bones. But at the end it seems that restarting my computer was the correct thing to do. Now it works.
I feel dumb. Very sorry for the disturbance ! And thank you for your help Drakan.
I was not able to reporduce this. I just take 5 bones and place it on the pedestal in that room with withcrat. No error :/ What exactly are you doing? Arent you placing some other number of bones there ? (or maybe one by one or something)[/quote]
Well I tried everything with the bones. But at the end it seems that restarting my computer was the correct thing to do. Now it works.
I feel dumb. Very sorry for the disturbance ! And thank you for your help Drakan.
Re: [MOD] - Eye of the Atlantis - version 3
Hi !
I have just finished this mod.Here is my feedback (sorry for my english).
What an amazing work
1. The riddles: It feels so good to reach to find the answer of tricky riddles. I ve read on this chat that someone found that it was too hard. But the fact that there is this gamers community makes it perfect.
2. The difficulty: I found it a little too hard in the begining. And the fact that we dont know in the beining what are going to be our crew makes it harder to attributes the skill points. Speaking of which, the undead slayer skills is not very usefull.
3. Story: I think the story is the bad part of the Mod. I wasn't interested by the main story. (the second mission were way more interesting and funny. In "the legend of dwarf kingdom" the story wasnt great but a strong humor sense makes it working. I dont mean there is no humour in this mod. laughed several times. )
4. The world: Atlantis is amazing ! What a work ! So many good ideas that i wont speak about for not spoiling. But I can say that paladin, NPCs and the money is a very good add to grimrock.
Thanks a lot for this mod ! What an amazing gaming experience.
nharicot
I have just finished this mod.Here is my feedback (sorry for my english).
What an amazing work
1. The riddles: It feels so good to reach to find the answer of tricky riddles. I ve read on this chat that someone found that it was too hard. But the fact that there is this gamers community makes it perfect.
2. The difficulty: I found it a little too hard in the begining. And the fact that we dont know in the beining what are going to be our crew makes it harder to attributes the skill points. Speaking of which, the undead slayer skills is not very usefull.
3. Story: I think the story is the bad part of the Mod. I wasn't interested by the main story. (the second mission were way more interesting and funny. In "the legend of dwarf kingdom" the story wasnt great but a strong humor sense makes it working. I dont mean there is no humour in this mod. laughed several times. )
4. The world: Atlantis is amazing ! What a work ! So many good ideas that i wont speak about for not spoiling. But I can say that paladin, NPCs and the money is a very good add to grimrock.
Thanks a lot for this mod ! What an amazing gaming experience.
nharicot