Mystrock, Artisans Path (Complete Ver 1.5)
Re: Mystrock, Artisans Path (Complete Ver 1.4)
Hi, this mod is great and rly big but i stuck
in Selenitic Age i press few buttons, go to teleport at the end and im on small island with 1 enemy and closed building
i cant go back, i can load but still in Selenitic Age without way back to hub
in Selenitic Age i press few buttons, go to teleport at the end and im on small island with 1 enemy and closed building
i cant go back, i can load but still in Selenitic Age without way back to hub
Re: Mystrock, Artisans Path (Complete Ver 1.4)
If there's nothing on the isle that takes you back, look elsewhere. Otherwise, just let your gamer instinct of "This should be active, probably." lead you.3mortis wrote:i cant go back, i can load but still in Selenitic Age without way back to hub
Re: Mystrock, Artisans Path (Complete Ver 1.4)
Hiya!
SpoilerShow
When you're on the small island in the Selenitic Age, you will come across a small rock, and could be a place to throw it very near by
Re: Mystrock, Artisans Path (Complete Ver 1.4)
OMG shame
i ddnt saw that plate and i should have known that these stones aren't accident
my inner grimmrock fan is crying
i ddnt saw that plate and i should have known that these stones aren't accident
my inner grimmrock fan is crying
Re: Mystrock, Artisans Path (Complete Ver 1.4)
Yeah throwing rocks on to plates is my favorite passtime lol
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: Mystrock, Artisans Path (Complete Ver 1.4)
Well,
Testing my mod take me a lot of time, so I return to Mystrock only now... and I am already stuck!! In Selenitic Age, I don't know what to do with the five pushable blocks (did I have missed some note?) and worse, I don't see any way to leave this age....
Testing my mod take me a lot of time, so I return to Mystrock only now... and I am already stuck!! In Selenitic Age, I don't know what to do with the five pushable blocks (did I have missed some note?) and worse, I don't see any way to leave this age....
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: Mystrock, Artisans Path (Complete Ver 1.4)
Duncan1246 wrote:I don't know what to do with the five pushable blocks
SpoilerShow
The house on the lone isle gives you a sound code once all lighthouses are active. Replicate that code with the blocks and pull the lever. Was that how it worked? That's probably how it worked.
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: Mystrock, Artisans Path (Complete Ver 1.4)
It's seems very simple... after you know it! Thanks!TinyZu wrote:...
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: Mystrock, Artisans Path (Complete Ver 1.4)
Exactly correct solution. Quick question, Duncan, were any of the "sounds" too loud or too low for you? They all play relatively the same on my laptop, but I think TinyZu reported some sounds as being obscenely loud lol
If so, I just need to know which ones.
If so, I just need to know which ones.
Re: Mystrock, Artisans Path (Complete Ver 1.4)
The static noise is what was super loud, first and foremost >:,3