I've been working closely with the Editor as well as the dungeon.lua file it generates for each project and need to re-interpret it after any user change.
I've come to realize the couple of lines which tell what type of tiles are used in the dungeons, sometimes have duplicates, for instance:
Code: Select all
tiles = {
"castle_arena_floor",
"castle_arena_floor",
"dungeon_floor",
"dungeon_wall",
}
I'm not so sure what causes this behavior, but it's really annoying trying to find a hack to compensate for this random behavior :/
Any help is greatly appreciated!
- ordep