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It's a mistake in the function. It should have no arguments, but instead it requires a number argument which is ignored. Any number works, it will always ignore the passed number and return the timer interval.
The "castle tiles" have a weird behavior, as castle walls height don't match the elevations of my map. I opened Isle of Nex to see if I missed something but so far I did not find anything that forces castle walls to align correctly with elevation... Any hint ?
solved : module height must be set to 4 for this tile set!
Onto a next question: how do I set wound conditions to a champion's item slots? For example: Champion:setCondition("RightHandWound") marks the champion's icon as wounded and says so in it's tooltip, but doesn't do anything to the actual item slot.
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download