For the ones following us here for a while, there is a good news: Dungeon Kingdom: Sign of the moon has been released on steam early access:
http://store.steampowered.com/app/329040/
Sorry to Grimrock team for self-promotion


Best Regards
I would really more than glad to see what creatures or tiles set are similar ind Dungeon KingdomZo Kath Ra wrote:in b4 someone complains that the tileset/monsters/etc. were copied from grimrock
My point was: they aren't similar, but someone will probably claim that they are.eoliene wrote:I would really more than glad to see what creatures or tiles set are similar ind Dungeon KingdomZo Kath Ra wrote:in b4 someone complains that the tileset/monsters/etc. were copied from grimrockHave a look to this long video (not made by us), to get a beter idea about how does it looks. Perhaps you meant Dungeon Guardian? I remember reading about that.
https://www.youtube.com/watch?v=OHllhMrCK5I
Cheers
for sureZo Kath Ra wrote: My point was: they aren't similar, but someone will probably claim that they are.
Hello,Isaac wrote:It's pretty; that's for sure.
The UI seems to take concepts from Dungeonkeeper's war room; and Guardians of Destiny' and the dialog portraits [animation style] from Lands of Lore. Pretty slick, and well done too. If I'd not known about this game and only saw short clips, I could have easily mistook it for a "Throne of Chaos" Remaster.![]()
Were the portraits done with Fantamorph; or a regular 3D package?
*The opening dialog text does not match the voiced NPC's statement (about the priestess Bavmorda); but this may have been fixed since the video.
**I assume it's known that "Bavmorda" is the name of the main antagonist in Willow.
***Personal peeve: The slight elevation bump when stepping forward (despite realism) gets annoying within mere minutes. It's not so much that it's there, it is the speed of it. I think if the elevation change were eased into a bit slower, it would not be as jarring, nor seem like vsync tear.
-About DM: we have had the written authorization of the author to use those items (very kind guy btw!). We have only used a few of them, but it was important for us as DK is also a tribute to DM and CSB. Actually, the 3D artist that made them was meant to work on this game but he has been too busy. Perhaps later...!Dr.Disaster wrote:Dungeon Kingdom seems to take heavy references from Dungeon Master regarding stats, class and experience system, food and drink and so on. Even some of the items look like they've been copied and pasted from DM or more likely Germanny's tileset![]()
Adding physics to the environment seems nice, could make some interesting puzzles and maybe even combat mechanics.
By judging from the screenshots and gameplay videos available the interface seems too clunky i.e.
- character icons are stacked on top of each other -> long mouse paths to reach each hand
- casting a spell (through runes like in DM and LoG) is done from a sub-menu of the character sheet; see http://steamcommunity.com/sharedfiles/f ... =559235499
Those NPC speech bubbles popping up here and there without anything/anyone around seem weird. This was also used in EoB2 and while it was some immersion break there EoB was wise enough to do it as little cutscenes which paused the game.
The voice acting is not good and it sounds like it was done by just one guy. Either redo or drop it entirely.
Not much to say about combat now; some reviewers report the used AI seems a bit "uninspired" and at times is not interested in fighting the party at all. Yet it would be unfair to judge it now since the Early Access release of the game is rather small so I'll wait and see, how it turns out.