The sequel to my original game OGRE is now available on nexus:
http://www.nexusmods.com/grimrock/mods/403/?
and Steam Workshop:
http://steamcommunity.com/sharedfiles/f ... =440996874
Any comments/feedback greatly appreciated. Any bugs, please let me know asap.
If you like the game, please endorse it.
Happy playing, and save often!
George
Although Ogre 2 End Times is a stand-alone game, I recommend playing the original OGRE first, as
the storylines are connected. It's link on Nexus is:
http://www.nexusmods.com/grimrock/mods/391/?
[MOD] OGRE 2 END TIMES now released
Re: [MOD] OGRE 2 END TIMES now released
Hello;
Thanks for the mod. I have enjoyed it so far but am stuck on the EIT room with the pressure plates. I assume you walk on the plates to spell out the letter but which plate do you start on? Thanks for any tips.
Duke
Thanks for the mod. I have enjoyed it so far but am stuck on the EIT room with the pressure plates. I assume you walk on the plates to spell out the letter but which plate do you start on? Thanks for any tips.
Duke
- WaspUK1966
- Posts: 135
- Joined: Sat Aug 09, 2014 9:17 am
Re: [MOD] OGRE 2 END TIMES now released
Hi. Glad you like it so far. In answer to your question:
Any other questions, just ask.
George
SpoilerShow
The room that says EIT with the pressure plates. The missing letter is X. Just put an item on each plate to spell out X. ie one on each corner, and one in the middle. Doesn't matter about the order. This will open the door for you.
George
- severgates
- Posts: 58
- Joined: Fri Dec 27, 2013 5:53 pm
- Location: Zielona Góra, Poland
Re: [MOD] OGRE 2 END TIMES now released
Hi.
I like your mod- the story is well driven, monster have new skills (skeletons and snails shooting with fireballs/lightning bolts etc.). Puzzles aren't very complicated, but aren't also very easy. Like in Ogre part 1- good job.
A question about lvl 3
Oh, and a minor flaw- you could change heroes portraits to some custom, but it's only my grouching
I like your mod- the story is well driven, monster have new skills (skeletons and snails shooting with fireballs/lightning bolts etc.). Puzzles aren't very complicated, but aren't also very easy. Like in Ogre part 1- good job.
A question about lvl 3
SpoilerShow
I've activated a teleporter in SW part of lvl 3. Teleporter is blocked by a crate from eastern side, from west there are 3 trap doors opening/closing very fast. Stepping into teleporter does nothing, throwing/putting sth into teleporter gives no visible effect. Can you give me some hint?
I've found 5 levers, so I'm able to progress lower, but I'm curious about the teleporter.
I've found 5 levers, so I'm able to progress lower, but I'm curious about the teleporter.
- WaspUK1966
- Posts: 135
- Joined: Sat Aug 09, 2014 9:17 am
Re: [MOD] OGRE 2 END TIMES now released
Hi. Glad you are enjoying the game. Custom portraits? Maybe next time if I find the time! Currently working on a new game for LOG 2. Will release once done. In answer to your query:
George
SpoilerShow
The teleporter with the three fast trapdoors? The button you press to activate it is next to a sealed room with a pressure plate inside and one of the levers. What you were meant to do as part of the puzzle was to time your run across the opening pits and throw an item into the teleporter. This would then teleport onto the pressure plate and open the sealed room. Or you could simply put an item through the gate into the teleporter to achieve the same result. Meant to move the teleporter to prevent this, but overlooked it in my final debugging! But as you have already activated the lever as part of the 5 required, then you have done this already.
Re: [MOD] OGRE 2 END TIMES now released
Are you kidding me? I can't even get out of the first room. Poison gas kills me regardless of every button I press to try to get out. And of course with all the gas all around you can't even see where you're going.
Glad I didn't waste anymore time on this than the few minutes I did.
Glad I didn't waste anymore time on this than the few minutes I did.