Dr.Disaster wrote:Dungeon Kingdom seems to take heavy references from Dungeon Master regarding stats, class and experience system, food and drink and so on. Even some of the items look like they've been copied and pasted from DM or more likely Germanny's tileset
Adding physics to the environment seems nice, could make some interesting puzzles and maybe even combat mechanics.
By judging from the screenshots and gameplay videos available the interface seems too clunky i.e.
- character icons are stacked on top of each other -> long mouse paths to reach each hand
- casting a spell (through runes like in DM and LoG) is done from a sub-menu of the character sheet; see
http://steamcommunity.com/sharedfiles/f ... =559235499
Those NPC speech bubbles popping up here and there without anything/anyone around seem weird. This was also used in EoB2 and while it was some immersion break there EoB was wise enough to do it as little cutscenes which paused the game.
The voice acting is not good and it sounds like it was done by just one guy. Either redo or drop it entirely.
Not much to say about combat now; some reviewers report the used AI seems a bit "uninspired" and at times is not interested in fighting the party at all. Yet it would be unfair to judge it now since the Early Access release of the game is rather small so I'll wait and see, how it turns out.
-About DM: we have had the written authorization of the author to use those items (very kind guy btw!). We have only used a few of them, but it was important for us as DK is also a tribute to DM and CSB. Actually, the 3D artist that made them was meant to work on this game but he has been too busy. Perhaps later...!
-Casting a Spell is easier than that once you memorize them. As for Dungeon Master, you create spells, or try to, and will probably fail a few times before your caracter manage to cast it. Then you can bind/assign the spell to a hand slot for a quick launch. Slots count depends of the character's level. With that system, casting spells during a fight is much much more convenient that having to enter formula each time you wanna cast it.
-The voice acting will be replaced by Professional ones for the final release. That's said, some enjoy the narration and "poping dialogs".I can understand your point of view, but if you play it, you wi'll see it's not popping in every corridors you enter ...Far from that !
-About the AI: There are some improvements to be done, but keep in mind what you have seen on the videos/screenshots almost always concerns the beginning of the game. We got reports about the creatures being too hard and we decided to make them a bit less aggressive. However, obviously, that won't be the case for all the creatures you’re going to meet later in the game.
Let me know if you need more details, i'll be glad to reply any questions.