That's quite an understatement.Duncan1246 wrote:WARNING & CALL
---------------------- This is a first release and, in spite of my tests, some buggy things can happens...
I'd say the mod is still in alpha.
Code: Select all
=== Software Failure ===
#cross_script_7.script:25: attempt to index global 'dc_cold_aura_1' (a nil value)
stack traceback:
#cross_script_7.script:25: in function <#cross_script_7.script:24>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
When I walk west, the game crashes reproducibly with this error:
=== Software Failure ===
Code: Select all
#mage_script.script:2: attempt to index global 'mage_FBS' (a nil value)
stack traceback:
#mage_script.script:2: in function <#mage_script.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Code: Select all
=== Software Failure ===
#script_entity_83.script:5: attempt to index global 'rabo_3' (a nil value)
stack traceback:
#script_entity_83.script:5: in function <#script_entity_83.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
They don't show up on the automap, either.
If you accidentally throw (not put) an object on the tile, you can't get the object back, because the tile blocks movement.
I like having more food than I need, so I can spend more time solving puzzles, but I think the turtle respawn rate could be toned down a bit.
When I climb down it with a rope, everything works fine.
But when I fall into it, the party ends up stuck inside a rock tile, unable to move or even turn.