Default Character Portrait Pack?

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Theologamer
Posts: 3
Joined: Tue Oct 20, 2015 11:04 am

Default Character Portrait Pack?

Post by Theologamer »

Hello~

I've gone through all the posts here and can't find what im looking for...
What I'd like to do is use LoG1's portraits in LoG2,
and use LoG2's portraits in LoG1.

Is there anyway to pull the portrait data from the game files?


Also,
is there any LoG2 equivalent to this post:
http://www.grimrock.net/2011/07/27/meet-the-prisoners/

Please and thank you.
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THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
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Re: Default Character Portrait Pack?

Post by THOM »

The LoG1 char portraits should be in

Legend of Grimrock 2\extras\grimrock1_portraits\

or to be exact in my case

C:\Program Files (x86)\Legend of Grimrock 2\extras\grimrock1_portraits\

A background story for LoG2 champions (of the default party) is not there AFAIK
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Default Character Portrait Pack?

Post by Dr.Disaster »

The portraits build into LoG 2 can be taken right from the Asset Pack V2 which is available in the modding section.
They are named <race>_<gender>_<number>.tga

LoG 2 itself comes with the LoG 1 portraits ready for use in the "extras" subfolders.
All you have to do is move them into the custom portrait folder.

Finally to use custom LoG 1 portraits with LoG 2:
Rename them properly so they go with the LoG 2 naming convention <race>_<gender>_<number>.tga and them move them into the custom portrait folder.
Theologamer
Posts: 3
Joined: Tue Oct 20, 2015 11:04 am

Re: Default Character Portrait Pack?

Post by Theologamer »

Thanks alot to both of you. :)
Fast, informative, kind, and helpful.

Grimrock has a great community.
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