MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
manofwar1907
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by manofwar1907 »

Komag wrote:It's in the secrets section of this thread, just not the walkthrough. I honestly can't remember off-hand the details ;)
Thx anway m8, but secrets dont have details ; besides maps near secret posts is impossible to understand;

Anyone else can help on this guys?

Where to get sacrifices back? and Which teleporter is which in level 9 to get arfifacts with "key" scroll?
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Dr.Disaster
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Dr.Disaster »

Pay attention to the wall messages; that's all you need.
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Komag
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Komag »

Well, my Secrets list says
"place "key" scroll (from secret 9-10-95) on sanctum altar, walk into teleporters in the correct pattern (III, II, I, III, I, II, III), retrieve the relics you had to sacrifice before. To go back to hub, remove "key" from altar."
So you follow the text cues for knowing which is 1, 2, and 3, go through them in that order 3, 2, 1, 3, 1, 2, 3, and there you go.
Finished Dungeons - complete mods to play
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Daddy
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Daddy »

Just finished the Master Quest on hard difficulty in Toorum mode - took a while but well worth it. Brilliant job Komag, you made a great game even better!
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Komag
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Komag »

Thanks! :D
Finished Dungeons - complete mods to play
Nacas
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Nacas »

I am in trouble with the Zandul Orb, in level 10 (secret).
Even with the hint, I can't get the door opened. Is that necessary to throw a rock ? because I don't have rock in my backpack :s
Still thanks for the mod ! (I love it). ^v^
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Dr.Disaster
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Dr.Disaster »

Nacas wrote:Is that necessary to throw a rock ?
Yes.
Nacas
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Nacas »

Oh... that's actually bad for me... do codes exist to make rock appear ? ><
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Dr.Disaster
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Dr.Disaster »

Nacas wrote:Oh... that's actually bad for me...
Well, go back to floor 9 and garb them, there are at least two.
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Zo Kath Ra
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Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Post by Zo Kath Ra »

Nacas wrote:Oh... that's actually bad for me... do codes exist to make rock appear ? ><
You can create a rock with this console script:

Code: Select all

spawn("rock")
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