Single Class Groups

Talk about anything Legend of Grimrock 1 related here.
Cobrabolter
Posts: 5
Joined: Thu Apr 12, 2012 3:49 pm

Single Class Groups

Post by Cobrabolter »

Anyone else use a single class group? I've tried all three combos and I'm enjoying all mages. Two battle-mages and two wizard-mages is surprisingly good, but anybody else? Funny stories about dieing or just destroying everything in your path with just a single class?
If only you could play as a panda...
Dalton
Posts: 71
Joined: Mon Apr 09, 2012 7:36 pm

Re: Single Class Groups

Post by Dalton »

I'm curious what is considered a 'battle mage', as they don't get weapon or armor skills, sadly. I was kind of hoping mages could be built for melee if you wanted, but nope.
Nano
Posts: 7
Joined: Fri Apr 13, 2012 5:50 am

Re: Single Class Groups

Post by Nano »

huh? They get light armor and many Protection buffs.

What do you mean no armor?
killington
Posts: 80
Joined: Wed Apr 11, 2012 11:10 pm

Re: Single Class Groups

Post by killington »

Dalton wrote:I'm curious what is considered a 'battle mage', as they don't get weapon or armor skills, sadly. I was kind of hoping mages could be built for melee if you wanted, but nope.
You could just equip heavy armor and say to hell with evasion. And give them some sort of melee weapon and a staff/orb. They'd still have the low hp, but with the Protection, theyd prolly survive a little longer than the back ones. Granted, with 4 mages, you could just spam spells and nothing would ever touch you.
Dalton
Posts: 71
Joined: Mon Apr 09, 2012 7:36 pm

Re: Single Class Groups

Post by Dalton »

killington wrote: Granted, with 4 mages, you could just spam spells and nothing would ever touch you.
That's what I'd do, but then they're no longer battle mages, really. Ah well. I think earth gives defense and air gives evasion, so you could put those two out front...
osashta
Posts: 32
Joined: Thu Apr 12, 2012 2:35 pm

Re: Single Class Groups

Post by osashta »

I have a group of all Rogues. a Dagger/evasion master lizardman named Creshik, an agile hand to hand minotaur female named Mouse, human female named jean who is leveled up in assassination and daggers, and finally a lizardman in the back named khris who has almost 40 missile weapons skill.

Daggers are a little bit weak but the high dex lets me hit all the time and my front line lizard man has nearly 70 evasion so I almost never need to worry about his health. Mouse has almost 40 evasion and around 30 protection thanks to the evade skill so....all in all...I never get hit.
killington
Posts: 80
Joined: Wed Apr 11, 2012 11:10 pm

Re: Single Class Groups

Post by killington »

Dalton wrote:
killington wrote: Granted, with 4 mages, you could just spam spells and nothing would ever touch you.
That's what I'd do, but then they're no longer battle mages, really. Ah well. I think earth gives defense and air gives evasion, so you could put those two out front...
Could make them minotaur mages, put all points into strength/vit/dex, but theyll still be mages so they can cast. That's pretty close to a battle mage.
Kanubis
Posts: 19
Joined: Thu Apr 12, 2012 9:40 am

Re: Single Class Groups

Post by Kanubis »

killington wrote:Granted, with 4 mages, you could just spam spells and nothing would ever touch you.
Back in the day I tried playing Dungeon Master this way. About three levels from the end they introduce the Death Knights, which hit hard and are basically more or less immune to magic. I had to start again.
killington
Posts: 80
Joined: Wed Apr 11, 2012 11:10 pm

Re: Single Class Groups

Post by killington »

Kanubis wrote:
killington wrote:Granted, with 4 mages, you could just spam spells and nothing would ever touch you.
Back in the day I tried playing Dungeon Master this way. About three levels from the end they introduce the Death Knights, which hit hard and are basically more or less immune to magic. I had to start again.
LOL. I always flirted with the idea of doing that in DM. Were there no doors to crush them with?
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Mychaelh
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Location: Thuringia

Re: Single Class Groups

Post by Mychaelh »

Dalton wrote:I'm curious what is considered a 'battle mage', as they don't get weapon or armor skills, sadly. I was kind of hoping mages could be built for melee if you wanted, but nope.
Insectoid with 6 pts in Vitality, up to 4 pts in Willpower and/or Strength. Natural Armor and Skilled Traits -> At least 5 skill pts in Staff Defense.

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