Wish there was a sandbox mode that can be enabled at any difficulty where:
players are not required to eat
torches don't run out
restoration stones don't run out
poisons/diseases don't last *seemingly* forever
objects have no weight, so you can hold as many items as your inventory can hold
stats on map to show you how many secrets you have discovered (and how many there are) for each level
Don't get me wrong, I love roll playing games, but just not this hardcore
Kris
EDIT:
Maybe also have a mode where we can select a primary hand for each char (left or right) by right clicking and they will auto attack with that hand if something is in front of the player too
Have the spell window remember the last selected runes
Last edited by i00 on Fri Apr 13, 2012 5:26 am, edited 2 times in total.
Also surprises me that i have seen NO comparison with this game to Stonekeep, loved that game, and the fact that i have to eat / pick up new torches is killing me!
What fun would the game be without any of that? There has to be some sense of urgency and strategy at some level. I hate CRPGs with limitless inventories, where your character basically becomes a hoarder.
I doubt the devs would go against their design philosophy and do things like this. Especially spellcasting change, which is the way it is for a reason.