Water and thirst!
Posted: Sun Oct 07, 2012 3:12 am
I'm working on thirsty and water stuff, and right now my party needs water from time to time, otherwise they dies. I also made a "temperature variable", you can set the "temperature" of a floor or various ambient, rooms and so on. Rise it and your party will sweat more, consuming more water
I've made a fountain where you can fill flasks, and drink them. That is working like a charm - still need more testing thought.
But since flasks are a bit space consuming, I've created a gourd, where you can store more water!
And you can use it! You can see the charges lowered.
Right now the gourd is still buggy (actually it's working really fine, but consuming all the water in the gourd will not change it's icon, and right now I haven't scripted the refill yet)
I still have some work to do, for example I need a way to telling who's thirsty and whoi's not (thought I made a hudprint when water reaches some critical values), so I thought to make a list when hovering the mouse on the guard, but now I don't know how this can be accomplished yet.
I wanted to change the weight of the guard based on how much water contains. tried it but with no success.
And do some balancing. Right now, with lower-normal temperature (...) a party can survive 60 minutes wityhout touching water. in really hot places up to 36 minutes, cold places 72 minutes (are just example, but I really think I'll modify these times...)
I'll need some help on this tasks!
If you are interested let me know, I'll post something when I'll make some progress!
I've made a fountain where you can fill flasks, and drink them. That is working like a charm - still need more testing thought.
But since flasks are a bit space consuming, I've created a gourd, where you can store more water!
And you can use it! You can see the charges lowered.
Right now the gourd is still buggy (actually it's working really fine, but consuming all the water in the gourd will not change it's icon, and right now I haven't scripted the refill yet)
I still have some work to do, for example I need a way to telling who's thirsty and whoi's not (thought I made a hudprint when water reaches some critical values), so I thought to make a list when hovering the mouse on the guard, but now I don't know how this can be accomplished yet.
I wanted to change the weight of the guard based on how much water contains. tried it but with no success.
And do some balancing. Right now, with lower-normal temperature (...) a party can survive 60 minutes wityhout touching water. in really hot places up to 36 minutes, cold places 72 minutes (are just example, but I really think I'll modify these times...)
I'll need some help on this tasks!
If you are interested let me know, I'll post something when I'll make some progress!