Hi Xanathar,
Your
treasure chests are really great, but I have two problems :
Problem 1: I keep getting the internal chestblockage reported damage but not found in the g_ChestByBlockage.id message every time I create a
chest with hitpoints (I change nothing else about the script other than put in hitpoints = 50). The characters are dealing damage to the
chest just fine and once enough damage is dealt the
chest opens and the normal chance of breaking an object occurs (I put in 25 for the percentage and that part of it works fine). I just keeping getting the error and the lack of any particle system going off.
Problem 2: When I try to spawn tentacles I get an invalid spawn location message and the tentacles either don't appear or appear for just a second before vanishing. I can set a trap on the
chest just fine and it goes off as normal, but when I type in mimicry = "tentacles" I get the invalid message and the disappearing monster-act.
On the other hand if I spawn a
chest using the runscript and include these variables both work just fine (no errors).
Also, is the
chest supposed to make a sound when it gets hit? Like the "hit_wood" sound?
If you can give me any pointers on what is happening (and what I'm doing wrong) it would be much appreciated, since these two things are the only things that are stuffing up.
