can timer code be used in scripts?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: can timer code be used in scripts?

Post by Komag »

maybe, but then it might vary depending on people's computers or something, I don't know.
Finished Dungeons - complete mods to play
User avatar
antti
Posts: 688
Joined: Thu Feb 23, 2012 1:43 pm
Location: Espoo, Finland
Contact:

Re: can timer code be used in scripts?

Post by antti »

I wouldn't be too worried about CPU. You need to do some pretty serious computation every single frame if you want to have even a slight impact on the frame rate. :)
Steven Seagal of gaming industry
Stevedog
Posts: 17
Joined: Tue Mar 27, 2012 8:58 pm

Re: can timer code be used in scripts?

Post by Stevedog »

antti wrote:I wouldn't be too worried about CPU. You need to do some pretty serious computation every single frame if you want to have even a slight impact on the frame rate. :)
That sounds like a challenge!
Post Reply