The Custom Alcove Thread. (Neikun, Batty and Crisman)

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Komag
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Komag »

oh man, that one is awesome!
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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

I know, right? I've had the idea for awhile, but only brought it into fruition now.
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crisman
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by crisman »

@NeiKun: Cool!!! And really nice the code too, I'll have to comprehend it because it looks really time saving!

Anyway, I've just done this:
Image
I'll definitely use it to hide a key somewhere!
I'll just give you the coords right now because I've done only the left side and is compatible with the ornate key only for now.
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anchorPos = vec(-0.61, 1.3, -0.1),
anchorRotation = vec(90, 0, 90),
targetPos = vec(-0.6, 1.33, -0.1),
targetSize = vec(0.2, 0.3, 0.2),
I'll post the finished code when I've done it!
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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

Now that I think about it, why not handle wall hook alcoves like left and right eye sockets?
That way you put two on it and you have two separate alcoves?
I thought about hanging keys on hooks, but I'd rather do it on single hooks, which means remodeling the pillar hook to be closer to the wall.

Side note on wall_hook alcoves. In the future, I'd like to attach an animation that when something sits in it, the hooks slide down slightly on the wall. As if it were a kind of trigger.
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crisman
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by crisman »

Ah that would be fantastic! But I already tell you don't expect that from me :D I can handle the scripting but not the animation.
I've used the hook_alcove you made for that anyway.

EDIT: since my friend is now capable of changes the models, I'll give him the hook model and make him move a little backward, so it will stick to the wall!
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Neikun
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Neikun »

That would be most appreciated. It's currently out of my skill level.
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takis76
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by takis76 »

Also you can hang two lanterns on the hooks.
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by HaunterV »

any way to do the same with the single hooks that show up on pilars
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crisman
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by crisman »

HaunterV wrote:any way to do the same with the single hooks that show up on pilars
Yes, I'm working on it. Should be able to post something within the hour! ;)

EDIT: it's getting longer than expected. My friend changed the model so now it's on the wall, but the game does not load the model... so the hook is invisible.
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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by crisman »

In the meantime, I've done this:
-Okay, here's the ornate lock. Gimme the key!
-here you g... *key slips from hand*
DING... TUMP
-What the...??
Image
Should do a puzzle about finding some sort of hook which you can use to pull the key out of there!
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