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How to change the console activation key
Posted: Wed Sep 12, 2012 3:00 pm
by petri
Pro tip, to change the key binding for accessing
console do the following:
Open grimrock.cfg in Documents\Almost Human\Legend of Grimrock and look for "consoleKey" field. The value of the key is a Windows Virtual Key Code. A list of keycodes can be found e.g.
here.
Currently the
console can be opened by pressing ยง key on the keyboard (on finnish keyboard the key just above Tab) which might be a bit awkward to some
Re: How to change the console activation key
Posted: Wed Sep 12, 2012 3:09 pm
by Jack Dandy
The "consolekey" isn't in the .cfg file. Should I just add "consoleKey", or will it do no good?
Re: How to change the console activation key
Posted: Wed Sep 12, 2012 3:10 pm
by petri
Ah, you can just add it there. E.g. "consoleKey = 115" binds it to f4
Re: How to change the console activation key
Posted: Wed Sep 12, 2012 3:17 pm
by Jack Dandy
Okay, that worked, thanks.
Re: How to change the console activation key
Posted: Thu Sep 13, 2012 7:11 am
by Shadowfied
Nothing happens when I hit F4, I did add the line to the cfg...
Re: How to change the console activation key
Posted: Sun Sep 16, 2012 12:06 am
by ShadowTigerZC
The codes on the post in the first post appear to be in Hex. Neat. You can use
this converter to turn
0x43 into 67 for example and put that at the end of consolekey = and it may work. Because 0x27 corresponds to 39, which I see mapped to the appropriate key. Okay then.
So I think, put in 192 for the
Console Key. It corresponds to the Tilde on the American Keyboard.
EDIT: Yes, 192 works for the Tilde. I went into preview mode, hit Tilde, and the
console popped up. So yes, I am quite chuffed. Thanks for your patience.
Re: How to change the console activation key
Posted: Sun Sep 16, 2012 3:53 am
by Daght
I got this .cfg file, but the ConsoleKey doesn't work.
Code: Select all
-- options
resolution = "1600 x 900"
displayMode = 1
verticalSync = 2
textureResolution = 3
textureFilter = 3
shadowQuality = 3
ssaoQuality = 3
muteMusic = false
muteSounds = false
musicVolume = 1
soundVolume = 1
arrowIcons = false
disableDamageTexts = false
hideItemProperties = false
mouseLook = true
invertX = false
invertY = false
autoSave = true
cameraBobbing = true
tooltipDelay = 0
maxFrameRate = 120
debugInfo = false
console = true
consoleKey = 45
Re: How to change the console activation key
Posted: Sun Sep 16, 2012 4:25 am
by Komag
so, to reiterate:
- don't have Grimrock or the editor running (not sure if this step is necessary)
- go to Documents\Almost Human\Legend of Grimrock
- open grimrock.cfg (with notepad)
- at the bottom (or anywhere) add the line:
192 should make the American Keyboard ~ (tilde) key open the
console
or this:
115 should make F4 open the
console
- save the grimrock.cfg file
- start Grimrock, fire up the editor, test it out
EDIT - to also use the
console in the game (not just editor) add this line to the grimrock.cfg as well:
Re: How to change the console activation key
Posted: Sun Sep 16, 2012 12:40 pm
by Montis
If you want the
console to work in the game, you have to set
in the grimrock.cfg as well.
Re: How to change the console activation key
Posted: Sun Sep 23, 2012 3:14 am
by Lark
Thanks to everyone for the information. I now have the console activated with ~ (tilda), but only F1 (toggle collisions) appears to do anything. I read a post somewhere that F11 should open a minimap and right or left clicking on wall segments would make them "real" or "fake" - I'd like to experiment with this, but I can't get the minimap - any ideas what I'm doing wrong? Thank you!