[MOD] - Eye of the Atlantis - version 3j
- Soaponarope
- Posts: 180
- Joined: Thu Oct 04, 2012 3:21 am
Re: [MOD - WIP] - Eye of the Atlantis - 13% done
Sounds cool. I'm quite curious how you are planning to do NPCs. I was considering it for my mod, but think it would be over my head.
Re: [MOD - WIP] - Eye of the Atlantis - 13% done
Hey Drakkan, this is really looking good. I can hardly wait to experience your creativity and imagination! Keep up the good work! -Lark
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: [MOD - WIP] - Eye of the Atlantis - 13% done
I am definitely intrigued by all that is being added and to come in this mod. Thanks for taking the time and having the magick to create it.
Re: [MOD - WIP] - Eye of the Atlantis - 20% done
Re: [MOD - WIP] - Eye of the Atlantis - 20% done
Wow, that looks great, a nice extended sandy beach area!
Finished Dungeons - complete mods to play
- QuintinStone
- Posts: 72
- Joined: Sat Nov 01, 2014 9:58 pm
- Eleven Warrior
- Posts: 744
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: [MOD - WIP] - Eye of the Atlantis - 20% done
So you got Germmanys ceiling with the light working how did you do this, I mean the ceiling with hole
Re: [MOD - WIP] - Eye of the Atlantis - 20% done
Hi, its just regular mine_ceiling_shaft object together with mine_ceiling_light, no magic in itEleven Warrior wrote:So you got Germmanys ceiling with the light working how did you do this, I mean the ceiling with hole
Re: [MOD - WIP] - Eye of the Atlantis - 22% done
Actually, I'm interested in those statues in your first picture Drakkan. Are they statues you created or are they from a LOG 1 mod? I have virtually every downloadable asset from LOG 1 and can't remember these.