[MOD] Call Of House Hardabar
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: [MOD] Call Of House Hardabar
Oh can you remember where the pieces came from? I got them early on 2 of them and then the one in Techno place. I am just passing Dwarves now.olavimuff.ee wrote: ↑Mon Jun 26, 2023 9:37 pmI have them all from somewhere somehow. With these you can get some other good thing, but its not too much important.sapientCrow wrote: ↑Mon Jun 26, 2023 9:25 pmYah maybe later we will have access to it. When the last techno seal is found. Let me know if you find one somewhere. I thought I maybe had 3 early on and reloaded but maybe not.
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Re: [MOD] Call Of House Hardabar
Hi Bongobeat.
Are you working on mod or are you on vacation after these years spending making this mod? You have done huge job on it. Thank you for that and sorry that we are performing some nasty teleports around maps.
Any news about we may see some updates?
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: [MOD] Call Of House Hardabar
Is there some game breaking bugs later on in the MOD?olavimuff.ee wrote: ↑Tue Jun 27, 2023 9:36 amHi Bongobeat.
Are you working on mod or are you on vacation after these years spending making this mod? You have done huge job on it. Thank you for that and sorry that we are performing some nasty teleports around maps.
Any news about we may see some updates?
I thought it was complete
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- Joined: Thu Aug 08, 2019 12:17 pm
Re: [MOD] Call Of House Hardabar
One fight will end up with crash, but it is optional fight.sapientCrow wrote: ↑Wed Jun 28, 2023 12:33 amIs there some game breaking bugs later on in the MOD?olavimuff.ee wrote: ↑Tue Jun 27, 2023 9:36 amHi Bongobeat.
Are you working on mod or are you on vacation after these years spending making this mod? You have done huge job on it. Thank you for that and sorry that we are performing some nasty teleports around maps.
Any news about we may see some updates?
I thought it was complete
Dont you have game save issues?
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: [MOD] Call Of House Hardabar
so far not yet.olavimuff.ee wrote: ↑Wed Jun 28, 2023 6:22 amOne fight will end up with crash, but it is optional fight.sapientCrow wrote: ↑Wed Jun 28, 2023 12:33 amIs there some game breaking bugs later on in the MOD?olavimuff.ee wrote: ↑Tue Jun 27, 2023 9:36 am
Hi Bongobeat.
Are you working on mod or are you on vacation after these years spending making this mod? You have done huge job on it. Thank you for that and sorry that we are performing some nasty teleports around maps.
Any news about we may see some updates?
I thought it was complete
Dont you have game save issues?
well a few times I have had an issue where when loading it auto crashed so I went back and redid the part I was in.
I keep a minimal amount of save files.
I also have the editor which I think i will use to remove the save data to clean it up.
I am only to Styr Jungle now
When did you start having save game issues?
And around where is this optional fight that crashes?
Still have not found that 4th techno seal... bummer
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: [MOD] Call Of House Hardabar
Oh did you manage to find someone who can repair keys in game?
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- Posts: 194
- Joined: Thu Aug 08, 2019 12:17 pm
Re: [MOD] Call Of House Hardabar
I have reached to the jungle and at this point it was impossible to play. I mean I was able to play for a while, but not possible to save anymore. And if I continued to play to see whats next then game crashed at some point.sapientCrow wrote: ↑Wed Jun 28, 2023 9:46 amso far not yet.olavimuff.ee wrote: ↑Wed Jun 28, 2023 6:22 amOne fight will end up with crash, but it is optional fight.sapientCrow wrote: ↑Wed Jun 28, 2023 12:33 am
Is there some game breaking bugs later on in the MOD?
I thought it was complete
Dont you have game save issues?
well a few times I have had an issue where when loading it auto crashed so I went back and redid the part I was in.
I keep a minimal amount of save files.
I also have the editor which I think i will use to remove the save data to clean it up.
I am only to Styr Jungle now
When did you start having save game issues?
And around where is this optional fight that crashes?
Still have not found that 4th techno seal... bummer
But my problems started much earlier before jungle.
Most of the save issues were gone after I deleted whole redwood mine lvl2 area. My game still crash on save or while on play, but its less frequent and I have script to get notified about that before and so I can save before crash will occur.
Probably something were wrong with me at the early of the game.
sapientCrow wrote: ↑Wed Jun 28, 2023 9:47 am Oh did you manage to find someone who can repair keys in game?
SpoilerShow
Blacksmith, but you need a tool with that you can repair your key. Dont ask where I got that tool , but it is recognizable that this tool is for repairing key.
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: [MOD] Call Of House Hardabar
olavimuff.ee wrote: ↑Wed Jun 28, 2023 10:20 amI have reached to the jungle and at this point it was impossible to play. I mean I was able to play for a while, but not possible to save anymore. And if I continued to play to see whats next then game crashed at some point.sapientCrow wrote: ↑Wed Jun 28, 2023 9:46 amso far not yet.olavimuff.ee wrote: ↑Wed Jun 28, 2023 6:22 am
One fight will end up with crash, but it is optional fight.
Dont you have game save issues?
well a few times I have had an issue where when loading it auto crashed so I went back and redid the part I was in.
I keep a minimal amount of save files.
I also have the editor which I think i will use to remove the save data to clean it up.
I am only to Styr Jungle now
When did you start having save game issues?
And around where is this optional fight that crashes?
Still have not found that 4th techno seal... bummer
But my problems started much earlier before jungle.
Most of the save issues were gone after I deleted whole redwood mine lvl2 area. My game still crash on save or while on play, but its less frequent and I have script to get notified about that before and so I can save before crash will occur.
Probably something were wrong with me at the early of the game.
What is the script you are using to check if it will soon crash? Is it a memory checker or something?
I Just got to Ogre Chieftan and WTF!!
Can I damage his 3 fire minions at all to just fight him solo?
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- Posts: 194
- Joined: Thu Aug 08, 2019 12:17 pm
Re: [MOD] Call Of House Hardabar
Yes, it checks memory usage of grimrock game process. When it exceeds my set value it will notify me. It seems that game needs some free memory while creating save file and I keep some part of memory free for save process.sapientCrow wrote: ↑Wed Jun 28, 2023 11:44 am What is the script you are using to check if it will soon crash? Is it a memory checker or something?
I Just got to Ogre Chieftan and WTF!!
Can I damage his 3 fire minions at all to just fight him solo?
It still dont like to work very well because with this mod it is not recommended to keep game AFK or minimized for too long time. In this case memory usage may not increase, but something else gonna happen which causes crash. So I keep game closed when not playing.
Ogre chieftan? Which area? Maybe use force fields?