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Spiderweb Beautification and other stuff...

Posted: Thu Oct 11, 2012 3:11 am
by Batty
I'm just learning Blender so I started with some very simple tasks. The spiderwebs look great but are positioned oddly. They just hang down from the ceiling and aren't attached to the wall (noticeable from the side). So I repositioned all four.

Web 1 - lowered, angled a bit and attached to the wall:
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Web 2 - same treatment as web 1:
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Web 3 - same height, moved it back and attached it to the wall:
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Web 4 - same treatment as webs 1 & 2:
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I also made a shortsword, darkened the grip a little to differentiate it from the longsword:
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Reattached the ceiling lantern to the ceiling so it's usable:
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The sling clipped the wall when on the bench so I altered it in Blender:
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Anyway, Blender is very scary when you first open it but it doesn't take long to feel comfortable and I'm looking forward to doing bigger things.

Made possible by already legend Dr. J and his GMT!

EDIT — spiderweb files:
webs.zip
You need one material def. and 4 objects:

Code: Select all

defineMaterial{
	name = "spider_web",
	diffuseMap = "assets/textures/props/spider_webs_dif.tga",
	doubleSided = true,
	lighting = false,
	alphaTest = false,
	blendMode = "Translucent",
	textureAddressMode = "Wrap",
	glossiness = 20,
	depthBias = 0,
}

cloneObject{
   name = "dungeon_spider_web_1",
   baseObject = "dungeon_spider_web_1",
   model = "mod_assets/models/spider_web_1.fbx",
}

cloneObject{
   name = "dungeon_spider_web_2",
   baseObject = "dungeon_spider_web_2",
   model = "mod_assets/models/spider_web_2.fbx",
}

cloneObject{
   name = "dungeon_spider_web_3",
   baseObject = "dungeon_spider_web_3",
   model = "mod_assets/models/spider_web_3.fbx",
}

cloneObject{
   name = "dungeon_spider_web_4",
   baseObject = "dungeon_spider_web_4",
   model = "mod_assets/models/spider_web_4.fbx",
}
Shortsword & icon:
shortsword.zip
Definitions:

Code: Select all

defineMaterial{
   name = "short_sword",
	diffuseMap = "mod_assets/textures/short_sword_dif.tga",
	specularMap = "assets/textures/items/long_sword_spec.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = false,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 45,
	depthBias = 0,
}

cloneObject{
	name = "short_sword",
	baseObject = "long_sword",
	uiName = "Shortsword",
	gfxAtlas = "mod_assets/textures/icons.tga",            --change filename to your icons file
	gfxIndex = 1,                                          --change gfxIndex to match your icons file
	model = "mod_assets/models/short_sword.fbx",
	attackPower = 10,
	coolDownTime = 3,
	weight = 2.0,
}
Ceiling lantern:
ceiling_lantern.model
Place the LightSource object on the lantern, you also need to add a playSoundAt("torch_burning", level, x, y) in a SE.

Code: Select all

defineObject{
	name = "ceiling_lantern_fx",
	class = "LightSource",
	lightPosition = vec(0, 2.58, 0),
	lightRange = 12,
	lightColor = vec(0.7, 0.5, 0.5),
	brightness = 12,
	castShadow = true,
	particleSystem = "torch",
	placement = "floor",
	editorIcon = 88,
}

defineObject{
	name = "ceiling_lantern",
	class = "Decoration",
	model = "mod_assets/models/ceiling_lantern.fbx",
	placement = "floor",
	editorIcon = 84,
}

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 3:25 am
by Neikun
Good job, Batty.
Also, did someone say Spiderweb alcove?
It's a great place to stick a key~

EDIT: Be sure to release these to the public! =D
I like the short sword idea.

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 4:21 am
by Komag
Those are nice tweaks, thanks!

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 4:34 am
by Trap
very nice

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 4:36 am
by crisman
Good job :D
Spiderweb alcove?? Why not?
And maybe the spiderweb is so thick that you need a knife to cut it and retrieve the key? Just an idea :D

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 4:45 am
by Batty
You guys are like alcove zombies alllllcoooooove uhhhhh

A key in the webs could be really cool, I'll post files for this stuff on Google drive tomorrow.

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 6:31 am
by Edsploration
Rule: If it exists, there's an alcove of it!

You guys seriously need to make a dungeon which is just an alcove key easter egg hunt.

And perhaps it could be for the upcoming community dungeon project *wink* *nudge*.

Oh, and the webs look superb by the way. More great stuff!

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 12:31 pm
by Neikun
ALCOVE MANIA 2012!!!
BE THERE BE THERE BE THERE!!!
SUNDAY.

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 1:27 pm
by Kuningas
They thought he was an altar...

...They were dead wrong.


THE WEREALCOVE

COMING 2012, TO A MOUNT GRIMROCK NEAR YOU

Re: Spiderweb Beautification and other stuff

Posted: Thu Oct 11, 2012 1:39 pm
by Neikun
Ahahahahaha
That's funny.