well, that's what happens when a party of champions meets the jellogreNeikun wrote:THAT IS A A LOT OF BLOOD OH MY GOD.
Did some one die? o-o;
Also, I'm all for removing gears from models.
I'm hoping to ungear the whole thing, one way or another.
well, that's what happens when a party of champions meets the jellogreNeikun wrote:THAT IS A A LOT OF BLOOD OH MY GOD.
Did some one die? o-o;
Also, I'm all for removing gears from models.
And the Jellogre's hard candy mace..Batty wrote:well, that's what happens when a party of champions meets the jellogreNeikun wrote:THAT IS A A LOT OF BLOOD OH MY GOD.
Did some one die? o-o;
Also, I'm all for removing gears from models.
I'm hoping to ungear the whole thing, one way or another.
Code: Select all
defineMaterial{
name = "gobelin_bosch_01",
diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_01_dif.tga",
specularMap = "assets/textures/common/black.tga",
normalMap = "assets/textures/env/dungeon_gobelin_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "gobelin_bosch_01_torn",
diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_01_torn_dif.tga",
specularMap = "assets/textures/common/black.tga",
normalMap = "assets/textures/env/dungeon_gobelin_torn_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
cloneObject{
name = "gobelin_bosch_01",
baseObject = "gobelin",
model = "mod_assets/models/gobelin_bosch_01.fbx",
brokenModel = "mod_assets/models/gobelin_bosch_01_torn.fbx",
}
Code: Select all
defineMaterial{
name = "gobelin_bosch_02",
diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_02_dif.tga",
specularMap = "assets/textures/common/black.tga",
normalMap = "assets/textures/env/dungeon_gobelin_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
defineMaterial{
name = "gobelin_bosch_02_torn",
diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_02_torn_dif.tga",
specularMap = "assets/textures/common/black.tga",
normalMap = "assets/textures/env/dungeon_gobelin_torn_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = true,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
cloneObject{
name = "gobelin_bosch_02",
baseObject = "gobelin",
model = "mod_assets/models/gobelin_bosch_02.fbx",
brokenModel = "mod_assets/models/gobelin_bosch_02_torn.fbx",
}
thanks, fixedCiccipicci wrote:For the first code, you've past the bosch_01_torn instead of the 2.