Spiderweb Beautification and other stuff...

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Belblindd
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Re: Spiderweb Beautification and other stuff...

Post by Belblindd »

I salute for these... and I'm curious if it could be manageable to make new webs (out of the existing) that stick to the floor...
Batty
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Re: Spiderweb Beautification and other stuff...

Post by Batty »

Belblindd wrote:I salute for these... and I'm curious if it could be manageable to make new webs (out of the existing) that stick to the floor...
I can place them anywhere, I put one in a ceiling shaft but I don't know how to make new webs yet.
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Neikun
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Re: Spiderweb Beautification and other stuff...

Post by Neikun »

Oh man. If that's out of reach, that gives me a wicked gameplay mechanic idea.
Key in the spiderweb. Can't reach it...
Cause an earthquake somehow.
Destroy the key, spawn a new one on the square below.
Hoorah!
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Batty
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Re: Spiderweb Beautification and other stuff...

Post by Batty »

It's definitely out of reach, I'll leave it to you alcove kooks to get the key up there. That would make a great puzzle.

web_shaft.model
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Neikun
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Re: Spiderweb Beautification and other stuff...

Post by Neikun »

I think I might tackle that in the morning
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crisman
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Re: Spiderweb Beautification and other stuff...

Post by crisman »

Wow, cool idea! I'll do it now if you don't mind :D

EDIT: something wrong happened...
Image
I need textures and material definition :)
Batty
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Re: Spiderweb Beautification and other stuff...

Post by Batty »

It should work, check the first post for the definitions.
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crisman
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Re: Spiderweb Beautification and other stuff...

Post by crisman »

Ah didn't notice you put the codes in the first post :D
Now works perfectly.
I hope you like this spot
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EDIT: here's the code
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defineObject{
      name = "web_shaft_alcove",
      class = "Alcove",
      anchorPos = vec(-1, 4.2, -2.5),
	anchorRotation = vec(15, 50, 2),
      targetPos = vec(0, 1, 0),
      targetSize = vec(0.6, 0.5, 0.6),
      model = "mod_assets/models/env/web_shaft.fbx",
      placement = "wall",
      replacesWall = false,
      editorIcon = 92,
	onInsertItem = function(self, item)
	return false
end,
}
Batty
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Re: Spiderweb Beautification and other stuff...

Post by Batty »

haa that looks great, I thought a key might be too big but it fits just right. Neikun is right, it's a new gameplay mechanic, you could put gems up there and a large web could hold big stuff...
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crisman
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Re: Spiderweb Beautification and other stuff...

Post by crisman »

Definitely ^_^
I've put inside my dungeon the key inside the drainage that must be picked up with the spear. This one looks cool too. But how can someone induce a earthquake?? Oh well... a ogre that hit a giant diapason while charging?? :mrgreen:
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