Spiderweb Beautification and other stuff...
Re: Spiderweb Beautification and other stuff...
I salute for these... and I'm curious if it could be manageable to make new webs (out of the existing) that stick to the floor...
Re: Spiderweb Beautification and other stuff...
I can place them anywhere, I put one in a ceiling shaft but I don't know how to make new webs yet.Belblindd wrote:I salute for these... and I'm curious if it could be manageable to make new webs (out of the existing) that stick to the floor...
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Re: Spiderweb Beautification and other stuff...
Oh man. If that's out of reach, that gives me a wicked gameplay mechanic idea.
Key in the spiderweb. Can't reach it...
Cause an earthquake somehow.
Destroy the key, spawn a new one on the square below.
Hoorah!
Key in the spiderweb. Can't reach it...
Cause an earthquake somehow.
Destroy the key, spawn a new one on the square below.
Hoorah!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Spiderweb Beautification and other stuff...
It's definitely out of reach, I'll leave it to you alcove kooks to get the key up there. That would make a great puzzle.
web_shaft.model
web_shaft.model
Re: Spiderweb Beautification and other stuff...
I think I might tackle that in the morning
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Spiderweb Beautification and other stuff...
Wow, cool idea! I'll do it now if you don't mind
EDIT: something wrong happened...
I need textures and material definition
EDIT: something wrong happened...
I need textures and material definition
Re: Spiderweb Beautification and other stuff...
It should work, check the first post for the definitions.
Re: Spiderweb Beautification and other stuff...
Ah didn't notice you put the codes in the first post
Now works perfectly.
I hope you like this spot
EDIT: here's the code
Now works perfectly.
I hope you like this spot
EDIT: here's the code
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Code: Select all
defineObject{
name = "web_shaft_alcove",
class = "Alcove",
anchorPos = vec(-1, 4.2, -2.5),
anchorRotation = vec(15, 50, 2),
targetPos = vec(0, 1, 0),
targetSize = vec(0.6, 0.5, 0.6),
model = "mod_assets/models/env/web_shaft.fbx",
placement = "wall",
replacesWall = false,
editorIcon = 92,
onInsertItem = function(self, item)
return false
end,
}
Re: Spiderweb Beautification and other stuff...
haa that looks great, I thought a key might be too big but it fits just right. Neikun is right, it's a new gameplay mechanic, you could put gems up there and a large web could hold big stuff...
Re: Spiderweb Beautification and other stuff...
Definitely ^_^
I've put inside my dungeon the key inside the drainage that must be picked up with the spear. This one looks cool too. But how can someone induce a earthquake?? Oh well... a ogre that hit a giant diapason while charging??
I've put inside my dungeon the key inside the drainage that must be picked up with the spear. This one looks cool too. But how can someone induce a earthquake?? Oh well... a ogre that hit a giant diapason while charging??