Is it Real-time all-the-time?

Talk about anything Legend of Grimrock 1 related here.
oregonpinkrose
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Is it Real-time all-the-time?

Post by oregonpinkrose »

The website says it is Real-time.
Is there any pausing to issue commands?
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Sol_HSA
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Re: Is it Real-time all-the-time?

Post by Sol_HSA »

oregonpinkrose wrote:The website says it is Real-time.
Is there any pausing to issue commands?
Its real-time. You can naturally hit escape to go to the menus and the game will be paused then, but you won't be able to issue commands (but this can be useful when updating your hand-drawn maps =)

Everything in the game has cooldown periods though (so enemies only move and attack N times per second etc), so it's not as hectic as a first person shooter (although it can still get rather hectic at times, especially if you're not careful..)
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oregonpinkrose
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Re: Is it Real-time all-the-time?

Post by oregonpinkrose »

That's too bad.
Good luck to the game company.
Hety
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Re: Is it Real-time all-the-time?

Post by Hety »

Oh snap. WHYYYYY? Why not make turn-based mode also?
oregonpinkrose
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Re: Is it Real-time all-the-time?

Post by oregonpinkrose »

That was my thought too.
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Darklord
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Re: Is it Real-time all-the-time?

Post by Darklord »

The game is designed not to need pausing to command, it's real time just like the original Dungeon Crawler games (Dungeon Master and Eye of the Beholder)

I suggest you give it a try, I think you'll be pleasantly surprised! :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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rodrell
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Re: Is it Real-time all-the-time?

Post by rodrell »

Darklord wrote:The game is designed not to need pausing to command, it's real time just like the original Dungeon Crawler games (Dungeon Master and Eye of the Beholder)

I suggest you give it a try, I think you'll be pleasantly surprised! :)

Daniel.

This! Also don't forget , we are talking about a classic dungeon crawler, not an FPS. We're talking original old-school dungeon crawling party based RPG/adventure here.
"...on, into the dungeon..."
Ashtray
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Re: Is it Real-time all-the-time?

Post by Ashtray »

How is walking implemented ?

In the videos it seems to be like
slide forward one block,
slight pause,
slide forward second block,
slight pause.... etc..

I would like if the walking is smooth, that you can walk two blocks forward without pause between them. Otherwise it MAY feel too slow and interrupted, hard to say because I haven't played it yet :roll:
Ofcourse there may be also problem that you accidentally walk to pit etc.. if there isn't that "thinking delay" and you lost sense that what square you currently are.
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rodrell
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Re: Is it Real-time all-the-time?

Post by rodrell »

Imagine that you're walking in a floor divided by lots of square tiles, and you move tile per tile...Imagine the slight pause when you are walking step by step one foot after another...of course you will be able to move faster by going in one direction straight and pressing the button fast ( this was in the EoB series but you couldn't avoid pits this way ) ...but the thing is you are moving tile by tile. Gosh, go download EoB 1, it's distributed for free , and try it to understand it completely.
"...on, into the dungeon..."
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Darklord
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Re: Is it Real-time all-the-time?

Post by Darklord »

Ashtray wrote:How is walking implemented ?

In the videos it seems to be like
slide forward one block,
slight pause,
slide forward second block,
slight pause.... etc..

Otherwise it MAY feel too slow and interrupted, hard to say because I haven't played it yet :roll:
That's the beauty of this system you have absolute control over your movement, if you press forward twice you will go forward two squares, it's far more precise than most systems. Also it's as fast or as slow as you press the button, so if you want to rush about you can if you want to take it slow, no problem! :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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