1varangian wrote:After the strafe has been adjusted monsters can be tweaked and rebalanced. And they should.
That would probably take more time and effort than it's worth. imo. At least for LoG which is already released.
1varangian wrote:How are Wardens a challenge now? Toughest monster in the game, yet they never get to even try to attack you when you effortlessly 2x2 them or exploit the brainless charge. Talk about pulling the teeth from your most scary enemy. They would be much more exciting to fight if they could actually fight back.
It's clear the strafing was intended as is, because the monsters have been given crazy HP and attack power to compensate. But that's not necessarily the best approach to exciting combat. The 2x2 is way too easy to pull off and monsters are absolutely no threat unless they come in large numbers. That's where the current system fails.
They
can fight back, and if you don't pay attention and miss a move in time you'll get punished. And I don't see how a stationary face-to-face standstill trade of blows would be more exiting than the 2x2 dance. As it currently works you have to pay attention (to other monsters and pit traps) and be active as a player. If your opinions of exiting is dependent on who's got the bigger stone (you or your enemy) the game would just be a series of bash the monster, rest, bash the next monster, rest, e.t.c. Then you would only stand a chance as long as you picked the correct skills to improve, keeping you just that bit stronger than the next monster.
Yes, many of the monsters in Mount Grimrock are alone immensely more powerfull than the party of prisoners combined. But that's part of the exitement, what brings the fear of what might be lurking around the next corner, as well as the fear of being surrounded by several enemies with no way of escape. If you could comfortably go face to face with any monster you wouldn't be frightened by the sound of a sudden roar from the dark ahead in the narrow corridor, nor would you have to mind the pit traps scattered around while engaging a warden.
And the possibility of being the underdog and still be able to defeat some immensely powerfull monster, using both skills and wits, is a good part of what being an adventurer is all about.