As of video post, there are four known Races to select from at Character Generation:
Human - Minotaur - Lizardman - Insectoid
Lizardman:
- Lizardmen are social outcasts and generally mistrusted due to their caprious and deceitful nature.
They are superb in tasks requiring stealth and dexterity.
Dexterity +3, Will Power - 3
Skillpoints At First Level: 3
Fighter - Mage - Rogue
Skills: (Each Class seems to come with a core set of skills)
Rogue Skills (Able to level each up through 'Skill Points'):
- Assassination:
- Description: Knowledge of Stealth and precise deadly attacks
Lvl Ability:- 2 Backstabbing (2x damage when attacking enemy from behind)
5 Strength +1
8 Reach Attack (Attack with melee weapons from back row)
- 2 Backstabbing (2x damage when attacking enemy from behind)
- Description: Improves Accuracy and damage of bows
Lvl Ability- 2 Aim: Attack Power (Bows) +2
5 Dexterity +1
10 Quick Shot (25% faster attack rate with bows)
- 2 Aim: Attack Power (Bows) +2
Dodge:
Throwing Weapons:
Unarmed Combat: - Description: Knowledge of Stealth and precise deadly attacks
- Axes:
Daggers:
Dodge:
Maces:
Swords:
Unarmed Combat:
- Fire Magic
Ice Magic
Poison Magic
Poison Cloud
- Required Skill: Poison Magic 2
- Required Skill: Fire Magic 4
Skilled
Light Armor Proficiency (appears this may be a Free Talent for a fighter on character generation
Attributes: (raise each through a point buy system)
Strength
Dexterity
Vitality
Willpower
Stats/Resistance/Encumbrance:
Attack Power
Accuracy
Protection
Evasion
Resist Fire
Resist Cold
Resist Poison
Resist Shock
Max Load (kg)
Through observation, one or more of the above are raised by increasing an attribute; for example raising Dexterity raised Accuracy, Evasion, Resist Fire and Resist Shock).
Also certain traits can raise these along with wearing items, such as Armor, that can raise Protection for example.
Traits:
Grimrock allows you to select one or more Traits that either raise an attribute, or bestows a resistance, or etc. Unknown how many more traits exist.
Aggressive:
Agile:
- Your reflexes are exceptional
Dexterity +2
Aura:
Cold-Blooded:
Evasive:
Daemon Ancestor:
- Your Great Grandfather had fiery eyes
Resist Fire +25
- You know how to survive tavern brawls
Attack Power +6 when unarmed
- Race Minotaur Required
Attack +3 for each skull carried (I will add here, - EPIC!!)
- You are exceptionally healthy
Vitality +2
Poison Resistant
Skilled:
Strong Mind:
Tough:
Armor:
Leather Brigandine
- Protection: 4
Weight: 11.0kg
Light Armor: Evasion -5 without Light Armor Proficiency
- Protection: 4
Weight: 2.0kg
- Protection: 1
Weight: 0.5kg
- Protection: 4
Weapons:
Dagger
- Skill: Daggers
Attack Power: 7
Accuracy: 5
Speed: 20
Weight: 0.8kg
- Fuel Remaining: 600
Attack Power: 5
Off-Hand Item
Shuriken *
Bow *
Throwing Knife *
Spiked Battle Flail *
Axe *
Long Sword *
Crossbow *
* Observed but official name unknown
Food:
Pitroot Bread
- Weight: 1.0kg
Consumable
Mortar and Pestle
- Weight 1.0kg
- Tar Bead is a rare herb that grows in swamps and other moisty(sic) areas. It is known for its healing properties.
Weight: 0.1kg each
Stackable
- Weight: 0.2kg
- Weight 0.6kg
Off-hand item
Consumable
(Recipe: Combine Empty Flask with Tar Bead in Mortar and Pestle)