[MOD] Final Adventure

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ukdouble1
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Re: [MOD] Final Adventure

Post by ukdouble1 » Thu Nov 24, 2022 1:29 pm

knr wrote:
Thu Nov 24, 2022 11:31 am
you can treat them as any other obstacle.
There is a riddle where the letter lies behind such a snail. It looks like party can't fall from above.

Complete confusion about this location.
SpoilerShow
In the Temple Subway there is a note with the text "..ail ...dise". The only verb I found for "...dise" is "oxidise". I assumed that the inscription is "snail oxidise", but petrified snails don't react to acid bombs... I put the "favorite fish treat" on two pedestals (can't find any more), but the door for fish friends won't open.

knr
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Re: [MOD] Final Adventure

Post by knr » Thu Nov 24, 2022 7:22 pm

ukdouble1 wrote:
Thu Nov 24, 2022 1:29 pm
Complete confusion about this location.
SpoilerShow
You'll get to that letter later. "...ail ...dise" is not really a puzzle hint. There are more than 2 food pedestals.

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ukdouble1
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Re: [MOD] Final Adventure

Post by ukdouble1 » Fri Nov 25, 2022 12:23 am

knr wrote:
Thu Nov 24, 2022 7:22 pm
There are more than 2
Thx

hansbleeb
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Re: [MOD] Final Adventure

Post by hansbleeb » Fri Nov 25, 2022 12:20 pm

when i cast spells the fizzles often with a message about an armor.. what is that?
and in the barrows by the bassins there is a lever stuck. must i gained my strengt? (my strengt is now 18 and 19

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ukdouble1
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Re: [MOD] Final Adventure

Post by ukdouble1 » Fri Nov 25, 2022 1:24 pm

What determines the duration of new spells? Skills in each of the elements and concentration, or is their duration fixed?
hansbleeb wrote:
Fri Nov 25, 2022 12:20 pm
1. when i cast spells the fizzles often with a message about an armor.. what is that?
2. in the barrows by the bassins there is a lever stuck. must i gained my strengt? (my strengt is now 18 and 19
1. The caster should have no penalty for wearing armor.
2. Requires 100 strength

RacerX
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Re: [MOD] Final Adventure

Post by RacerX » Fri Nov 25, 2022 6:28 pm

message about an armor
Two days ago I also encountered the error message about armor with burning ground I was testing it with my wizard (who as no armor). I ran the spell over and over and sure enough it stated to fail, It's pretty erratic

hansbleeb
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Re: [MOD] Final Adventure

Post by hansbleeb » Fri Nov 25, 2022 6:32 pm

hansbleeb wrote:
Fri Nov 25, 2022 12:20 pm
1. when i cast spells the fizzles often with a message about an armor.. what is that?
2. in the barrows by the bassins there is a lever stuck. must i gained my strengt? (my strengt is now 18 and 19
1. The caster should have no penalty for wearing armor.
2. Requires 100 strength
[/quote]

wat must i do to stop this?

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ukdouble1
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Re: [MOD] Final Adventure

Post by ukdouble1 » Fri Nov 25, 2022 9:16 pm

hansbleeb wrote:
Fri Nov 25, 2022 6:32 pm
wat must i do to stop this?
You must remove from the caster an element of armor that requires the skill "light (or heavy) armor"

kikotrt
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Re: [MOD] Final Adventure

Post by kikotrt » Sat Nov 26, 2022 1:53 pm

Adrageron
Thanks for 1.2

hansbleeb
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Re: [MOD] Final Adventure

Post by hansbleeb » Sat Nov 26, 2022 9:17 pm

in the old tunnels i meet the boss the shadow. i am deaad in a few seconds what is the best way to kill him?
and in the burrows i read a strange note about 3 clicks. ?
and i dont know how to get the power gem in the hammerhills i see a button but that do,n works
and what oubout the magic schools where are these?
ans jow to mine underwater? i have the prof miner skill after reading a book

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