[MOD] Lost City

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zerodaunholy
Posts: 15
Joined: Mon Jan 01, 2018 8:01 pm

Re: [MOD] Lost City

Post by zerodaunholy »

edit2: Solved.

Hi, so I'm stuck. I have Al-Ator key, and I know where Al-Ator should be, but I don't know where can I use this key, anyone please help me? :)

edit: And I have Murkland key too, where do I use that..?

Do I need water breathing skill?
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Lost City

Post by sapientCrow »

Bug for water breathing?

I cast the spell and it makes the sound effect. However when I am in water it goes to a normal time where I would start to lose breath and it cycles up and down energy bar until eventually I am back to not being able to breath. So essentially it has the exact same time as without spell active
ilovemazes99
Posts: 18
Joined: Thu Aug 04, 2022 10:00 am

Re: [MOD] Lost City

Post by ilovemazes99 »

Question about a spot in the Old Sewers:
SpoilerShow
I got to the point of placing the 8 skulls to open the secret with the tome of knowledge and the potions. However, when I opened the secret button in that room to leave, it closed the door into the main area of the skulls, and now I can't reach the skulls again. Are we meant to sacrifice the skulls in order to get the secret?
Thanks.
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