This is just the example dungeon I made for the Grimrock 2 version of Germanny's Dungeon Master Resource. 7 levels long, doesn't follow my usual design philosophy or have cool new assets but should be reasonably fun nonetheless. (Just read the page/README, really)
Includes Toorum mode, attempts at making firearms not useless, and moderate puzzle density. The README has solutions to all puzzles and boss fights if you want them. No maps or gradual hints this time, sorry; this isn't a mod I wanted to use a lot of time on. It's longer than other example dungeons because I don't trust people to use objects correctly without lots of examples.
This exact dungeon is included in the Dungeon Master Resource download, so if you already downloaded that, you can just open it in the editor and export it, instead of downloading this file too. Don't try to play it through in the editor, it's too long to do that comfortably.
If you save at an extremely specific time and have the debug console on you'll get this message:
Code: Select all
warning! game object property not saved: meltCamera.camera.camera