I want to make some kind of insta damage tile, based on log1 script, that kills the party when jumping in a mine chasm
I tried the script from log1, but that don't work. I got an error message, and only when the trigger plate is on a walking floor (of course)
anyone knows how to re-do the insta damage
log1 script:
Code: Select all
function instadeath()
damageTile(party.level, party.x, party.y, party.facing, 128, "physical", 9001)
hudPrint("You Foolish Adventurers, MWAHAHAHA!!!")
end