[script][Crom system] "Permanent" log
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
[script][Crom system] "Permanent" log
....
Last edited by cromcrom on Thu Nov 20, 2014 4:01 pm, edited 1 time in total.
A trip of a thousand leagues starts with a step.
Re: [script][Crom system] "Permanent" log
Hey cromcrom, again a nice job ^^ But just to ask, couldn't be better to call/write an external log ?
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [script][Crom system] "Permanent" log
Thanks a lot 
Unless I am mistaken, onDrawUi is pretty tricky, and the context lines can only be called from within this hook (to be confirmed by more talented scripters...). I agree, I really don't like that, because for many UI stuff, it could become cumbersome pretty fast...

Unless I am mistaken, onDrawUi is pretty tricky, and the context lines can only be called from within this hook (to be confirmed by more talented scripters...). I agree, I really don't like that, because for many UI stuff, it could become cumbersome pretty fast...
A trip of a thousand leagues starts with a step.
Re: [script][Crom system] "Permanent" log
Thinking about that, and i'm asking for something .... possibly AH Devs could answer :
Script components seems having possibility to load external files, more else, JKos has proved that datas can be stored into entities ... could external scripts, defined as entities by hard coded definition, storing datas on the external file, or will just save datas to the savegame file ?
Script components seems having possibility to load external files, more else, JKos has proved that datas can be stored into entities ... could external scripts, defined as entities by hard coded definition, storing datas on the external file, or will just save datas to the savegame file ?
- QuintinStone
- Posts: 72
- Joined: Sat Nov 01, 2014 9:58 pm
Re: [script][Crom system] "Permanent" log
Is that possible with lua scripting in Grimrock? I've been wanting to write stuff to grimrock.log for debugging.Doridion wrote:Hey cromcrom, again a nice job ^^ But just to ask, couldn't be better to call/write an external log ?
Crypt of Zulfar