Has anyone figured out how to get collisions on an object without inheriting from base_door or base_secret_door?
I can add an ObstacleComponent but then the whole tile is blocked, which is not what i want. And if i declare it as a door i get warnings for a missing gate-node (logical, since a door expects it).
So, what trait or tag makes the doors collidable? or is that hardcoded in the engine??
Maybe a dev can bring some insight?
Collisions
Collisions
Links to my YouTube playlist of "tutorials" and to my forum thread.
Re: Collisions
Door component is the thing.
Re: Collisions
ty for the reply! Then i can stop looking 

Links to my YouTube playlist of "tutorials" and to my forum thread.