petri wrote:So, I think that ladders is actually a very elegant solution to the elevation problem

I agree that ladders are elegant - when climbing up

It just feels really strange that to come down again, I have to fall off the ledge. The first time I climbed one, I turned round and clicked the top of the ladder to climb down again and nothing happened. I'm curious if something like that was tried in development but didn't work in practice?
I suppose as a designer myself, falling off the edge seems like an odd way to solve the problem. The ladders allow the entire party to climb up it at the same time (we can manage to suspend our disbelief about this amazing feat), but it's then much harder to suspend our disbelief when the engine informs us we can't climb back down and have to jump off the edge. From a design point of view, it's peculiar and inconsistent. Of course, I'm being pedantic and annoying

- I totally understand that there must have been technical issues with implementing "climb down".
Anyway, I understand the difficulty in making open stairs between elevations, but based on the screenshot from the LoG1 mod, I thought perhaps it was possible. I found the screenshot, it's from the Master Quest mod. Maybe this is just a promo and those stairs never worked, I don't know as I didn't play it:
