party.party.getChampion(1):setCondition(...)

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Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

party.party.getChampion(1):setCondition(...)

Post by Prozail »

Code: Select all


party.party.getChampion(1):
	setCondition(string) 
        setConditionValue(string, number)
        hasCondition(string)
        getConditionValue(string)

-- Overloaded, Paralyzed, Petrified, BearForm, Blind, Burdened, ChestWound, Diseased, FireShield, FrostShield, Haste, HeadWound, Invisibility, LeftHandWound, LegWound, RightHandWound, Poison, PoisonShield, ProtectiveShield, ShockShield, Slow, Starving, WaterBreathing, Dead, Cursed, Rage, LevelUp, FeetWound,  

Sadly though, they don't seem to do anything on their own... but those are the possible inputs.
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: party.party.getChampion(1):setCondition(...)

Post by akroma222 »

Thanks Prozail, going to have a lot of fun with these new conditions :)
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