[Interactable Objects] [Crom system] Branch giving thickets
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
[Interactable Objects] [Crom system] Branch giving thickets
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Last edited by cromcrom on Thu Nov 20, 2014 4:06 pm, edited 5 times in total.
A trip of a thousand leagues starts with a step.
Re: [Interactable Objects] Branch giving thickets
I got teached from this! ~slam dunk~
(Why is my spell checker saying teached is not a word? How od.)
(Why is my spell checker saying teached is not a word? How od.)
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [Interactable Objects] Branch giving thickets
I added a modified "Health" component, because if destroyed in combat, the thicket would spawn a native damaged thicket, which is an obstacle.
A trip of a thousand leagues starts with a step.
Re: [Interactable Objects] Branch giving thickets
Hehehe Nice work Crom Crom!!
Works well, branches for all
Works well, branches for all

Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [Interactable Objects] [crom system] Branch giving thick
Cromcrom, when i seen your post, i thought of what will i do of your script .... after some hours, I gone playing to Zelda ( Hyrule warrior ) .... strangely, i found what i was going to do just after having cutted a thickets xD
Anyway, your "chest" thicket is on the superthread !
Anyway, your "chest" thicket is on the superthread !
Re: [Interactable Objects] [Crom system] Branch giving thick
Ok 1 is fate, 2 is coincidence, 3 is a path...
Crom this is 3rd post from you i see witout code...
,,,maybe i'm the one missing something
Crom this is 3rd post from you i see witout code...
,,,maybe i'm the one missing something