[Interactable Objects] [Crom system] Branch giving thickets

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cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

[Interactable Objects] [Crom system] Branch giving thickets

Post by cromcrom »

....
Last edited by cromcrom on Thu Nov 20, 2014 4:06 pm, edited 5 times in total.
A trip of a thousand leagues starts with a step.
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: [Interactable Objects] Branch giving thickets

Post by NutJob »

I got teached from this! ~slam dunk~

(Why is my spell checker saying teached is not a word? How od.)
Ixnatifual

Re: [Interactable Objects] Branch giving thickets

Post by Ixnatifual »

Use taught.
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cromcrom
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Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [Interactable Objects] Branch giving thickets

Post by cromcrom »

I added a modified "Health" component, because if destroyed in combat, the thicket would spawn a native damaged thicket, which is an obstacle.
A trip of a thousand leagues starts with a step.
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akroma222
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Re: [Interactable Objects] Branch giving thickets

Post by akroma222 »

Hehehe Nice work Crom Crom!!
Works well, branches for all :)
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Doridion
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Joined: Tue Jun 10, 2014 9:23 pm

Re: [Interactable Objects] [crom system] Branch giving thick

Post by Doridion »

Cromcrom, when i seen your post, i thought of what will i do of your script .... after some hours, I gone playing to Zelda ( Hyrule warrior ) .... strangely, i found what i was going to do just after having cutted a thickets xD

Anyway, your "chest" thicket is on the superthread !
Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

Re: [Interactable Objects] [Crom system] Branch giving thick

Post by Granamir »

Ok 1 is fate, 2 is coincidence, 3 is a path...
Crom this is 3rd post from you i see witout code...
,,,maybe i'm the one missing something
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