I want to make a huge, open Blackreach-esque underground area, but the solid fog that simulates darkness makes it hard to look open, and using a skybox is too bright, and has other annoying side effects, any suggestions?
Edit:
Changed title because I was very sleepy and couldn't remember the phrase "draw distance" when I made this thread.
Underground draw distance
Underground draw distance
Last edited by Lmaoboat on Sun Nov 02, 2014 12:21 am, edited 1 time in total.
Re: Underground "fog" of darkness
Code: Select all
defineObject{
name = "cave_light",
baseObject = "mine_ceiling_pit_light",
components = {
{
class = "Light",
enabled = true,
range = 1500,
color = vec(0.01, 0.01, 0.01),
brightness = 7,
castShadow = false,
},
},
}
The level will still have a draw distance but it is much larger than before. You can also adjust the brightness if you want (I think the range is large enough to cover the whole map as long as the object is near the middle.)
Re: Underground "fog" of darkness
Thanks for the help, but the draw distance still seems to be a problem. Maybe once the asset pack is released, a custom sky entity could be used.