OLD MONSTERS
Let's start the ball rolling with the monsters that didn't make it into LOG2 from the original game:
1. Snails. I think I am not alone when I say that they are the most sorely missed monster from the original game, and really need to be put back into the game pronto! Not only are they perfect for the new damp environments (swamps in particular) but they make perfect ecological sense in a LOG2 world populated by giant frogs and zarchtons (zarchton snail farmers anyone)
![Smile :)](./images/smilies/icon_e_smile.gif)
2. Scavengers. It was about half-way through the game when I realized how much I was missing their presence. Their green coloration makes them perfect for forest environments and I can see them as natural competitors of wargs.
3. Goromorgs. While their absence doesn't bother me that much I know a lot of people will want them back in the game desperately. They present another high-level threat and with the new advanced monster brains they can be made a whole lot deadlier.
4. Wardens. Another noticeable omission that needs to be rectified. Most of us love the clanking monstrosities and while magma golems are pretty cool we need another option.
5. Tentacles. Surprisingly, these might be the monsters that benefit the most from the transition to LOG2. Given the same ability as the viper vine to strike from multiple locations, tentacles would be perfect for most outdoor environments and any watery region.
6. Cave ogres. We have forest ogres but they don't really suit most indoor environments, particularly mines and caves. We just need to remember to bring in those ogre hammers that no one uses as well.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Many people have already thought about the monsters above, but bringing it to the fore might speed up the process just a little.
NEW MONSTERS
It's doubtless that modders are going to be re-texturing and altering the behaviour and strength of monsters, but let's talk about what we may need:
1. Lizardmen, humans, minotaurs and insectoids. We now have ratlings and seeing them in the game makes me realize even more that we need the other humanoid races as well. Of course, this is a huge undertaking and only those experienced in both animating and modelling (and with real time on their hands) can do the task justice. Still... it's a thought.
2. Another low-level humanoid threat. We have zarchtons and ratlings, but we still don't have the goblin or kobold-type enemy that so much of us want. I know some highly talented LOG1 modders were working on solutions and hopefully they can make this dream come to pass.
3. Swimming crabs. Yes, I know the mere thought of this is horrifying given the current lacklustre selection of underwater weapons and whole drowning thing (potions of water breathing anyone?), but the game is literally waiting for this to happen.
4. More undead. One of the first things that needs to happen once we have the proper tools is getting Leki's marvelous new skeletons into LOG2. Work on this might be already happening behind the scenes, but if it isn't it needs to be done. The ability to turn off models and make monsters that can only be damaged by certain means also makes ghosts, wraiths and other apparitions now a much more workable option.
So what else do we need in the game?