[ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

[ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]

Post by zimberzimber »

It all started with a bridge, inspired by Vanblam teasing their epic dungeon.
This asset pack contains all sorts of goodies, including, but not limited to, monsters, scripts, enchanting systems, and some examples for new comers!

If you're using a version older than 1.8, you MUST update all the image files!

You can find the asset pack here
Full changelog can be found here (Also contains unreleased content ideas I've wanted to implement, but thats not going to happen anymore)

Have fun :)

Since there is a playable flute, I thought I'd share some notes:

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- ert ut re w ere r ewq
- ert ut re r eqw
- ert ut re w ere r ewq
- w er t u ytr yt
Eye Candy -
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Last edited by zimberzimber on Fri Aug 18, 2017 8:12 pm, edited 18 times in total.
My asset pack [v1.10]
Features a bit of everything! :D
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: [ASSETS] I made an asset pack

Post by kelly1111 »

YES !!!! very impresive and nice addon
looking forward to more of your assets

Made me a happy panda !
Will be adding this to my dungeon
billb52

Re: [ASSETS] I made an asset pack

Post by billb52 »

Hi Zimberzimber
This is an excellent addition to the exsisting assets, I loved the forest fountain active!
Keep up the good work, I hope you make many more asset updates the're GREAT!!!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [ASSETS] I made an asset pack

Post by bongobeat »

very nice job, thanks for sharing!

have you ever considered to make a waterfall?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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THOM
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Re: [ASSETS] I made an asset pack

Post by THOM »

There will be a waterfall coming with ORRR3... ;)
THOM formaly known as tschrage
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack

Post by zimberzimber »

I did think about making a waterfall. In fact, I have to add a waterfall for the creek thingy so it could end at water tiles.
My asset pack [v1.10]
Features a bit of everything! :D
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [ASSETS] I made an asset pack

Post by bongobeat »

well, the ORRR3 is not released yet, but it seems that it is true, a mysterious legend tells about an old waterfall

I've done that quickly this afternoon, with your model and texture. I have juste modified some models and make them "domed".
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My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] I made an asset pack

Post by zimberzimber »

Looks awesome! But I think it looks a bit weird from up close, which is why I had to make a waterfall in the first place.
I had to deal with this:
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So I came up with a similar solution, which slightly irks me:
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But if you look at the big picture, its not so bad :)
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By the way, update coming this Tuesday with some more goodies!
My asset pack [v1.10]
Features a bit of everything! :D
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [ASSETS] I made an asset pack

Post by bongobeat »

yes, it's weird on close up, well, we can say that the waterfall is enchanted something :D

your screenshots looks good! It is always better than that:
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My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [ASSETS] I made an asset pack

Post by akroma222 »

Brilliant work Zimber!
Monsters are very cool (I have half completed Wisp & Hellwarg I will contact you about)
Im also keen on making an Acid/Oozeadaption of the Lava stream
Thanks again for sharing :D

EDIT: Idea for the 2 Conflux Maces - when you change Elements with mk.1 it checks for mk.2
>> If you have both Equipped and change the element then both Maces chnage the Element..??
(or am I completely using them the wrong way?)
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